You Have Got To Be Kidding
WHAT YOU DONT RUN GAMES ABOVE 10TH LEVEL
THE CORE CLASSES IS WHAT MAKE IT DND NOT ANOTHER GAME LIKE DANGEROUS JOURNEYS
I LIKE ALL THE SPELLS AND EVERY THING I WISH THE THREE BOOKS WERE EVEN BIGGER AND MORE INDEPTH
BUT THIS IS FROM A GUY WHO OWNS DAMM NEAR EVERY 3 AND 3.5 BOOKS FROM WIZARDS SWORD AND SORCERY FANTSY FLIGHT AEG MONGOOSE NECROMANCER AND MALHAVOK GAMES (WELL NOT ALL THERE MODULES)
SO THE MORE BOOKS THE BETTER AND HAPPIER I AM
G.F.L. OUT
Crothian said:is it needed? no. But they would have to either turn out a pretty big single book or cut a lot of the stuff out.
I'd like to see them do it as one book. They can start by cutting the PHB down. They don't need all 11 core classes, or better yet have a flexible class system. Also, they don't need to goto level 20 in the core book. Level 10 is great, anbd it cuts out many of the high level stuff, especially spells. Equpment can be simplified as can spells.
DMg could be cut down as it would need less magical items (only 10th level and below), no planar stuff, no epic stuff, fewer prestige classes. It would still take up most of the book though.
Monster manual would be more about designing your own monsters then having all those examples.
WHAT YOU DONT RUN GAMES ABOVE 10TH LEVEL
THE CORE CLASSES IS WHAT MAKE IT DND NOT ANOTHER GAME LIKE DANGEROUS JOURNEYS
I LIKE ALL THE SPELLS AND EVERY THING I WISH THE THREE BOOKS WERE EVEN BIGGER AND MORE INDEPTH
BUT THIS IS FROM A GUY WHO OWNS DAMM NEAR EVERY 3 AND 3.5 BOOKS FROM WIZARDS SWORD AND SORCERY FANTSY FLIGHT AEG MONGOOSE NECROMANCER AND MALHAVOK GAMES (WELL NOT ALL THERE MODULES)
SO THE MORE BOOKS THE BETTER AND HAPPIER I AM
G.F.L. OUT
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