I was wondering if there should be a set of *generic* d20 corebooks that are not genre specific. I'm not saying that these books would supercede the D&D corebooks, but they'd offer GMs a reference that is NOT D&D. For example, if a new GM wanted to run a campaign using the d20 system but didn't want to play D&D, and didn't want to buy any of the campaign-specific material out there for other d20 genres, then a set of core d20 *generic* rules would provide him with a tool-kit to work from.
Now, in attempting to make a generic system for d20 I would include all the basic material: six ability scores, skills, and feats. Classes, however, are a problem because they are very genre specific. So, you'd either have to get rid of classes or create very abstract classes; ie. Strong Hero, Smart Hero, etc. Another contentious issue would be level advancement. This mechanic has a power-gaming mentality to it (I love it in D&D, though) that may not suit all genres.
So there could be a d20 PHB, d20 GMG (Game Master's Guide), and maybe a d20 CM (Creature Manual) with basic creatures and rules to allow the GM to create his own.
I'm not saying that a generic system will *always* work -- arguably you can never have a generic system. But I do believe that you can have *more* generic systems than others. At the moment, if a GM wants to run his own unique non-D&D campaign he has to buy the core D&D books PLUS several other tomes and plunder them for d20 bits and pieces he likes. This doesn't make it a very inviting prospect to create your own d20 campaign and genre. Sure, if you're lucky, you'll find a d20 product out there that suits the sort of campaign/genre you want to play, but I think it would be nice to work from a *neutral* base that you can extrapolate from.
Could a generic system be done with d20?
Now, in attempting to make a generic system for d20 I would include all the basic material: six ability scores, skills, and feats. Classes, however, are a problem because they are very genre specific. So, you'd either have to get rid of classes or create very abstract classes; ie. Strong Hero, Smart Hero, etc. Another contentious issue would be level advancement. This mechanic has a power-gaming mentality to it (I love it in D&D, though) that may not suit all genres.
So there could be a d20 PHB, d20 GMG (Game Master's Guide), and maybe a d20 CM (Creature Manual) with basic creatures and rules to allow the GM to create his own.
I'm not saying that a generic system will *always* work -- arguably you can never have a generic system. But I do believe that you can have *more* generic systems than others. At the moment, if a GM wants to run his own unique non-D&D campaign he has to buy the core D&D books PLUS several other tomes and plunder them for d20 bits and pieces he likes. This doesn't make it a very inviting prospect to create your own d20 campaign and genre. Sure, if you're lucky, you'll find a d20 product out there that suits the sort of campaign/genre you want to play, but I think it would be nice to work from a *neutral* base that you can extrapolate from.
Could a generic system be done with d20?
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