Kobold Avenger
Legend
One of the complaints about the classes in 4e was they felt too constrained in what they were supposed to do. The idea that each class had a main role just made them feel inflexible compared to previous editions.
Should they even try to have suggested roles for each class in 5e, at all?
I think it was useful for some classes when they defined what they should do, it helped focus some. But I see more of a need to vary what each can do, some might want a Fighter to be a defender and some might want them to be a striker, like they tried with subclasses.
I think there's some need to have the roles be slightly looser. But I guess it might help for some if classes had different focuses/disciplines to determine the kind of things they should try in the game.
Should they even try to have suggested roles for each class in 5e, at all?
I think it was useful for some classes when they defined what they should do, it helped focus some. But I see more of a need to vary what each can do, some might want a Fighter to be a defender and some might want them to be a striker, like they tried with subclasses.
I think there's some need to have the roles be slightly looser. But I guess it might help for some if classes had different focuses/disciplines to determine the kind of things they should try in the game.