Should we stay or should we go now, la la la.


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We did the against the giants conversion to....but we started at 16th level, lol.

Given what I remember, I can't imagine level 7 PCs making it very far in.

We used the giants track as sort of a warm up for the actual campaign we were playing. I joined the game after 3 years of real time sessions, so the DM wanted to learn how potent my character was in actual play. It wasn't supposed to be incredibly challenging, but even so we took a fair share of beatings and had to run away on a fair share of occasions.
 

Get into a defensive position where just one giant can fight two or three of you at once while the others pester him with ranged attacks.
 

I talked we our DM last night about it. I had a couple of questions that I wasn't able to ask when we were playing last week. First off I have determined that these are not regular full HD Hill Giants, they are a group called the young bloods and we have killed one of them already but didn't do the 105 HP needed for a regular Hill Giant. This one went down after about 60-70 HP. So I know that they are a bit easier to kill and have a BAB of about 7 or so giving them a +14 to hit(or something around there). Most of the party has an AC around 24 and this is a bit higher because of the pro evil10' going on from the summoned lantern archon. The monk has an AC of 30 right now and will be getting a shield other spell on the nxt round making him really tough to kill in melee. The cleric is sitting right behind him with a couple of CLW/CMW wands and lots of 3rd and 2nd level spell slots. Prayer will also be going soon.

Our wizard went and hid under a table in the kitchen and did manage to get one fireball off (becoming visable) before getting hit with three rocks. Our DM is very fair and roles on the table where everyone can see the results. It was brutal:(

The two stone giants in the great hall seem to be watching and waiting to see what happens. Both the paladin and the monk have high diplomicy skill and the monk speaks giant. So, we have them grumbling in the back at how the hill giants have not been able to deal with us so easily. I don't think they will join the fight.

We have gone through about 2/3 of the lodge and killed everything we have come across. Mainly ogres and a couple of hill giants fought one at a time. After talking with our DM, I realized that all the hill giants that we have been fighting in this place have been going down after 60-70 HP.

We do need to get the party back together though, I think that a tacktical retreat through the kitchen to hook up with the other party members in the hallway would work. Then we could back out of the hallway to a room we had just cleared and fight them at the door way there. Between the Paladin (with dire wolf) and my monk with great AC we should be able to do pretty well... If it goes south, we can beat feet out the back of the lodge and escape into the forest.
 
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blargney the second said:
If you have obscuring mist or similar, it will do wonders to cover your retreat/regroup. Use it with the withdraw action to avoid AoOs altogether.

The cleric does have obscuring mist memorized and I am thinking we will save it for a true getaway if things go bad.
 

Good lad, I'm sure you guys will manage to pull through by the skin of your teeth. With Darklone's and Blargney's suggestion, I'm confident you can pull everyone out without suffering any more deaths, barring bad luck, of course.
 

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