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General Tabletop Discussion
*Dungeons & Dragons
Should you always fail on a 1 and always succeed on a 20 for every d20 roll?
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<blockquote data-quote="Fanaelialae" data-source="post: 7239973" data-attributes="member: 53980"><p>As has been pointed out, an 11th level rogue has a realistic chance of being able to fight his way through the courtyard, so I see little difference.</p><p></p><p></p><p></p><p>Not by RAW. Invisibility allows you to hide in what would otherwise be plain sight. It gives enemies disadvantage to attack you, and it gives you advantage to attack the enemy. That's it. Unless you are also hidden (which requires a successful Sneak check) the enemy knows which space you are in. </p><p></p><p></p><p></p><p>Hardly. If you roll an 11 it does nothing. If you roll a 10 it does nothing. If you roll a 9 it is worth +1. So on and so forth.</p><p></p><p></p><p></p><p>I said that the illusion would help, but if all 100+ guards chase it then they are very dumb. The rogue could have accomplices. It could be a diversion. I can't see more than half the guards pursuing. And as we established above, invisibility won't help much against the remaining guards, who will now be on extra high alert for obvious reasons.</p><p></p><p></p><p></p><p>Even fantastic characters fail sometimes. If 5% is too high for you, play a halfling and/or take the lucky feat. How a fantastic character handles failure is AT LEAST as defining as how fantastically they succeed, IMO.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7239973, member: 53980"] As has been pointed out, an 11th level rogue has a realistic chance of being able to fight his way through the courtyard, so I see little difference. Not by RAW. Invisibility allows you to hide in what would otherwise be plain sight. It gives enemies disadvantage to attack you, and it gives you advantage to attack the enemy. That's it. Unless you are also hidden (which requires a successful Sneak check) the enemy knows which space you are in. Hardly. If you roll an 11 it does nothing. If you roll a 10 it does nothing. If you roll a 9 it is worth +1. So on and so forth. I said that the illusion would help, but if all 100+ guards chase it then they are very dumb. The rogue could have accomplices. It could be a diversion. I can't see more than half the guards pursuing. And as we established above, invisibility won't help much against the remaining guards, who will now be on extra high alert for obvious reasons. Even fantastic characters fail sometimes. If 5% is too high for you, play a halfling and/or take the lucky feat. How a fantastic character handles failure is AT LEAST as defining as how fantastically they succeed, IMO. [/QUOTE]
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Should you always fail on a 1 and always succeed on a 20 for every d20 roll?
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