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Community
General Tabletop Discussion
*Dungeons & Dragons
Should you always fail on a 1 and always succeed on a 20 for every d20 roll?
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<blockquote data-quote="Hussar" data-source="post: 7239975" data-attributes="member: 22779"><p>But, is dropping in a completely arbitrary 5% failure chance defining anything?</p><p></p><p>I remember the first time I ever saw this. It was actually a 4e game and my character had some ability or other that let him jump further on a jump check. We're standing beside a 10 foot pit with baddies on the other side. I'm jumping back and forth, taking pot shots at the baddies from the other side.</p><p></p><p>DM: You have to make your check.</p><p>Me: Why?</p><p>DM: You could fail.</p><p>Me: Um. No, I can't. My minimum jump distance is 11 feet and it's a 10 foot pit. I can't fail.</p><p>DM: No, it's a skill check, you always fail on a one.</p><p>Me: Um, that's not right. That's actually never been true in any edition.</p><p>DM: Well, it's a skill check, so, there must be a chance of failure.</p><p>Me: ... okay... </p><p></p><p>So, I spent the character resources to be able to reliably do something. The DM is then arbitrarily adding in a failure chance simply to satisfy his sense of "realism". To me, it's ludicrous. </p><p></p><p>Your 11th level rogue is ELEVENTH level. Every single character class by this point has supernatural abilities. But, it's totally unrealistic that my ninja character can sneak past a bunch of mooks in a courtyard without a chance of failure? Sorry, no thanks. </p><p></p><p>No wonder every class has magic now. At least then the DM's can't screw you over in the name of "realism".</p></blockquote><p></p>
[QUOTE="Hussar, post: 7239975, member: 22779"] But, is dropping in a completely arbitrary 5% failure chance defining anything? I remember the first time I ever saw this. It was actually a 4e game and my character had some ability or other that let him jump further on a jump check. We're standing beside a 10 foot pit with baddies on the other side. I'm jumping back and forth, taking pot shots at the baddies from the other side. DM: You have to make your check. Me: Why? DM: You could fail. Me: Um. No, I can't. My minimum jump distance is 11 feet and it's a 10 foot pit. I can't fail. DM: No, it's a skill check, you always fail on a one. Me: Um, that's not right. That's actually never been true in any edition. DM: Well, it's a skill check, so, there must be a chance of failure. Me: ... okay... So, I spent the character resources to be able to reliably do something. The DM is then arbitrarily adding in a failure chance simply to satisfy his sense of "realism". To me, it's ludicrous. Your 11th level rogue is ELEVENTH level. Every single character class by this point has supernatural abilities. But, it's totally unrealistic that my ninja character can sneak past a bunch of mooks in a courtyard without a chance of failure? Sorry, no thanks. No wonder every class has magic now. At least then the DM's can't screw you over in the name of "realism". [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should you always fail on a 1 and always succeed on a 20 for every d20 roll?
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