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Community
General Tabletop Discussion
*Dungeons & Dragons
Should you always fail on a 1 and always succeed on a 20 for every d20 roll?
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<blockquote data-quote="Alexemplar" data-source="post: 7241388" data-attributes="member: 6874182"><p>No. I'm questioning the number of situations where a Rogue has to sneak by a bunch of creatures that have absolutely no way of detecting it just ruining the game. Stealth (and the other dex skills they put Expertise into) is/are pretty much this Rogue's schtick in this instance. </p><p></p><p></p><p></p><p></p><p> Yes and escaping a bunch of guys in a courtyard is one of those exploration encounters.</p><p></p><p></p><p></p><p> If a character pumped all their stat boosts into Intelligence, took several features that increased their Knowledge check, and spent feats on stuff like Linguist in an effort to make a character who was the ultimate polyglot? Yeah, I'd let them make those checks to be able to understand someone speaking a very common/similar language. That player invested way more resources and energy to that niche situation (sacrificing in other areas) than did Wizard/Cleric who just prepared Comprehend Language as one of their dozen+ spells for the day and spent a level 1 slot to cast it and can choose to prepare/cast another spell later.</p><p></p><p> Same in regards to the lock picker. If your character is so focused on lock picking to the point where they put several features and stat boosts into making themselves the best lock picker in the world and they have a bonus high enough to allow them to effortlessly pick a certain kind of simple lock, they can pick the lock. All the caster with Knock had to do was prepare Knock and spend a 1st level slot for the day and they can open even the most complex and sophisticated lock.</p><p></p><p> I mean I could even give the High Intelligence character some ability like "You can cast Comprehend Languages X times per day" or give the character with high ranking lock picker "You can cast Knock X times per day," and I still doubt they would actually go through all those uses every day.</p></blockquote><p></p>
[QUOTE="Alexemplar, post: 7241388, member: 6874182"] No. I'm questioning the number of situations where a Rogue has to sneak by a bunch of creatures that have absolutely no way of detecting it just ruining the game. Stealth (and the other dex skills they put Expertise into) is/are pretty much this Rogue's schtick in this instance. Yes and escaping a bunch of guys in a courtyard is one of those exploration encounters. If a character pumped all their stat boosts into Intelligence, took several features that increased their Knowledge check, and spent feats on stuff like Linguist in an effort to make a character who was the ultimate polyglot? Yeah, I'd let them make those checks to be able to understand someone speaking a very common/similar language. That player invested way more resources and energy to that niche situation (sacrificing in other areas) than did Wizard/Cleric who just prepared Comprehend Language as one of their dozen+ spells for the day and spent a level 1 slot to cast it and can choose to prepare/cast another spell later. Same in regards to the lock picker. If your character is so focused on lock picking to the point where they put several features and stat boosts into making themselves the best lock picker in the world and they have a bonus high enough to allow them to effortlessly pick a certain kind of simple lock, they can pick the lock. All the caster with Knock had to do was prepare Knock and spend a 1st level slot for the day and they can open even the most complex and sophisticated lock. I mean I could even give the High Intelligence character some ability like "You can cast Comprehend Languages X times per day" or give the character with high ranking lock picker "You can cast Knock X times per day," and I still doubt they would actually go through all those uses every day. [/QUOTE]
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Community
General Tabletop Discussion
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Should you always fail on a 1 and always succeed on a 20 for every d20 roll?
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