Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Should you clarify information to the detriment of the players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="p_johnston" data-source="post: 9226565" data-attributes="member: 7016849"><p>To clarify specifics (easier when I'm not on mobile)</p><p></p><p>They knew the wizard was fairly powerful and they seemed cautious of infiltrating the tower, assuming it would be dangerous. One player had encountered the wizard in his backstory and knew he was dangerous.</p><p></p><p>They were in front of the tower and the window would have been obvious to any of their characters, but the players seemed to have forgotten about/heard it in the descriptive text</p><p></p><p>Before they went in I pointed out that they were going into a window 60 feet up which meant they would be starting on the third or fourth floor at least. When they entered I also asked them if gaseous form made them immune or resistant to damage (which seemed to make them pause but not stop). The first thing they saw were also two huge dead birdlike creatures</p><p></p><p>The door wouldn't open because the handle had been ripped off. In specific the door had a hole in it like something had been ripped off with great force, there were a bunch of huge footprints around, and they had heard rumors of giants in the area so they had leads on ways to get into the tower without sending a person in alone.</p><p></p><p>I will also say I generally have tried to stop saying "are you sure?" because that tends to be the same as me just saying "thats a bad plan" and I try not to direct the players that much. I do sometimes just restate the plan to them so they can hear it laid out and if it sounds stupid (which I forgot to do this time).</p><p></p><p>I was just curious about other peoples takes on situations like this because it wasn't until after the session that I realized that if I simply hadn't reminded them about the window there is a very good chance they decide to follow the giant footsteps instead and 1) have a much easier time 2) find some loot and 3) don't split the party.</p></blockquote><p></p>
[QUOTE="p_johnston, post: 9226565, member: 7016849"] To clarify specifics (easier when I'm not on mobile) They knew the wizard was fairly powerful and they seemed cautious of infiltrating the tower, assuming it would be dangerous. One player had encountered the wizard in his backstory and knew he was dangerous. They were in front of the tower and the window would have been obvious to any of their characters, but the players seemed to have forgotten about/heard it in the descriptive text Before they went in I pointed out that they were going into a window 60 feet up which meant they would be starting on the third or fourth floor at least. When they entered I also asked them if gaseous form made them immune or resistant to damage (which seemed to make them pause but not stop). The first thing they saw were also two huge dead birdlike creatures The door wouldn't open because the handle had been ripped off. In specific the door had a hole in it like something had been ripped off with great force, there were a bunch of huge footprints around, and they had heard rumors of giants in the area so they had leads on ways to get into the tower without sending a person in alone. I will also say I generally have tried to stop saying "are you sure?" because that tends to be the same as me just saying "thats a bad plan" and I try not to direct the players that much. I do sometimes just restate the plan to them so they can hear it laid out and if it sounds stupid (which I forgot to do this time). I was just curious about other peoples takes on situations like this because it wasn't until after the session that I realized that if I simply hadn't reminded them about the window there is a very good chance they decide to follow the giant footsteps instead and 1) have a much easier time 2) find some loot and 3) don't split the party. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should you clarify information to the detriment of the players?
Top