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General Tabletop Discussion
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Should you clarify information to the detriment of the players?
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<blockquote data-quote="FrozenNorth" data-source="post: 9227000" data-attributes="member: 7020832"><p>I think it’s absolutely fair game to give more weight to information that is readily available to the characters but not obvious to the players.</p><p></p><p>“There is a window halfway up the tower” may mean there is a window on the 2nd floor of a 4-story structure. The party may consider this an acceptable risk.</p><p></p><p>“There is a window about halfway up the tower. Tough to tell from the outside, but you figure it is about 3 stories up of a 6-story structure.” puts the emphasis that the person going through the window may have to fight through a floor on their own to open the door for the party, which would be pretty obvious to someone standing outside the building.</p><p></p><p>Also, I would have thought the wizard would have gone through the window, then opened/broke the window to lower a ladder to the others.</p><p></p><p>In most cases, assume that your players (if not their characters) are reasonably intelligent beings. If they are about to engage in something that seems particularly stupid or foolhardy, ask yourself “is it possible that they misunderstood something I said?”</p><p></p><p>And if in doubt, ask the reasoning behind their plan.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 9227000, member: 7020832"] I think it’s absolutely fair game to give more weight to information that is readily available to the characters but not obvious to the players. “There is a window halfway up the tower” may mean there is a window on the 2nd floor of a 4-story structure. The party may consider this an acceptable risk. “There is a window about halfway up the tower. Tough to tell from the outside, but you figure it is about 3 stories up of a 6-story structure.” puts the emphasis that the person going through the window may have to fight through a floor on their own to open the door for the party, which would be pretty obvious to someone standing outside the building. Also, I would have thought the wizard would have gone through the window, then opened/broke the window to lower a ladder to the others. In most cases, assume that your players (if not their characters) are reasonably intelligent beings. If they are about to engage in something that seems particularly stupid or foolhardy, ask yourself “is it possible that they misunderstood something I said?” And if in doubt, ask the reasoning behind their plan. [/QUOTE]
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Should you clarify information to the detriment of the players?
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