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General Tabletop Discussion
*Dungeons & Dragons
Should you clarify information to the detriment of the players?
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<blockquote data-quote="Lanefan" data-source="post: 9227114" data-attributes="member: 29398"><p>Unless there were architectural clues on the outside that might indicate number of stories/floors, I'd have stuck to simple distances in this narration; as in: "The tower's about 60 feet tall, including a short peak at the top. There's a ground-level door on the east side, and there's a single window - probably glass - on the south side about 30-35 feet up." I'd then go on to describe lighting and-or sounds, if any.</p><p></p><p>Lowering a rope seems far more likely as I don't know many parties who carry ladders while adventuring. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>More relevant, perhaps: we're not told how big the window is, i.e. whether the armour-clad tank types could fit through it; we have to assume this would be asked and answered during this process.</p><p></p><p>Even the most intelligent people can talk themselves into doing stupid things. I just give them the information their characters would have; what they do with that info is entirely up to them. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9227114, member: 29398"] Unless there were architectural clues on the outside that might indicate number of stories/floors, I'd have stuck to simple distances in this narration; as in: "The tower's about 60 feet tall, including a short peak at the top. There's a ground-level door on the east side, and there's a single window - probably glass - on the south side about 30-35 feet up." I'd then go on to describe lighting and-or sounds, if any. Lowering a rope seems far more likely as I don't know many parties who carry ladders while adventuring. :) More relevant, perhaps: we're not told how big the window is, i.e. whether the armour-clad tank types could fit through it; we have to assume this would be asked and answered during this process. Even the most intelligent people can talk themselves into doing stupid things. I just give them the information their characters would have; what they do with that info is entirely up to them. :) [/QUOTE]
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Should you clarify information to the detriment of the players?
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