Sic_Pixie
First Post
Prelude
I have been lurking on these boards for several years, reading wonderful synopsis of games by PirateCat, Jolly Doc, Sepulchrave and others. This is mainly being posted so the players can keep a track of what is going on and we don’t require a summery of what happened the last time we played before continuing with the game; but hopefully also entertain whoever reads this. I have been running games in England since 2nd ed D&D. I am now living in Sunny New Mexico in a small remote place called Hobbs where players are few and far between.
A word on characters:
Due to the nature of the adventure and its requirement for investigation and also due to the lack of players in the area I have made the somewhat radical decision to enforce multi-class for the player characters. So each player takes 2 classes and has to abide by the restrictions of each while taking the best of each. For instance you take the better HD of the two classes and the better skill points but you abide by amour restrictions of the most restrictive class. So a Monk/Sorcerer 3rd has 3 HD and the skills of a 3rd level char to split between the 2 classes. Seems to be working out so far; I’m guessing this might pose difficulties later on but we will see. I personally dislike using a DMPC or NPC’s for any length of time so this is the best we can make of this situation without each player running 2 characters.
Additionally I discourage 2 spell caster classes like Wizard/Cleric or Wizard/Sorcerer for obvious balance reasons. So far it makes characters more versatile and not overly powerful. Spreading your skills and stats over two classes seems to be the major problem. Later levels I’m thinking it will cause issues, at this time I think I will force them to choose one class to progress in past 10th while keeping the other class at a set level.
Characters:
Hursk: Male Half Orc Barbarian/Cleric - James
Matthious: Male Dhampir Fighter/Bard - Another James
Sayuri: Female Half Elf Monk/Sorcerer - Zee
Players are running through the Carrion Crown adventure path, just had their fist major fight and came off pretty badly. That’s bad tactics for you …
Part 1:
Plot:
When Harrowstone Prison burned to the ground, prisoners, guards and a host of vicious madmen met a terrifying end. In the years since, the nearby town of Ravengro has shunned the fire-scarred ruins telling tales of unquiet spirits that wander abandoned cellblocks. But when a mysterious evil disturbs Harrowstone tenuous spiritual balance, a ghostly prison riot commences that threatens to consume the nearby village in madness and flames.
Opening: Characters …
The scene opens; there is a speck on the horizon that slowly materializes as a lone rider; this rider is a burly half orc; while this would make many people start running a perceptive observer would recognize the more that bestial intelligence in the creatures eyes; the way it guides his shaggy horse around rocks which could harm it’s hooves and the soft smile the graces his tusked visage. There is one large tusk jutting from an otherwise pleasant face; the eyes look sorrowful but the smile seems to be from fond memories not impending violence. He is dressed in light amour and carries a worn greataxe strapped to his back; the armor is functional but looks to have been re-sized for him and the axe seems relatively old but still sharp and definitely leathal. His horse carries him onwards over the next raise and he fades from view and memory.
The camera spins to another road leading into a small sleepy town called Rovengro; another trail leading to the same location; along this trail rides another individual. He is whippet thin with long white hair hanging around his shoulders; his finely tailored jacket sits snugly around his well formed shoulders and waist, the sleeves stopping just short of his wrists so not to interfere with any sword work; Tight leather pants and finely tooled boots all of matching dark blues and black complement each other. The outfit is finished off with a broad rimmed hat with a fantastic feather stuck in the band. One could mistake this traveler for someone with money and prestige were it not for the lute strapped to his saddle; a traveling minstrel with illusions of grandeur would be a more accurate thought. Most traveling minstrels are a carefree bunch but one watching notices the eyes underneath the hat dart everywhere and his hand never strays far from the fine rapier tucked under his saddle. His complexion is curiously pale with eyes a curious deep black; darkness seem to trail after him as he passes through the shadows.
Our observer changes perspective and focus on the trail a few miles back where a figure riding swiftly towards the town; she seems to be in a hurry and is not an accomplished rider as her flapping elbows would suggest. Her hair streams out behind her as she pushes her horse onwards; from what you can see her slight lean frame moves with an uncommon grace; her forearms look to be well defined with hardly an ounce of wasted fat on her. Her face is decidedly elven but it has some curious human features which seem mostly oriental in origin. The final result is striking although the mis-matched eyes which flash occasionally with an inner red flame is very off-putting; her legs exhibit the same finely toned muscles as they grip the saddle; she does not appear to have much in the way of weaponry although there are a couple of sickle-like weapons strapped to her saddle alongside a crossbow. She obviously travels light and is in a hurry.
The half orc (Hursk) & Dhampir (Mathious) arrive at the gates of the graveyard at similar times while a couple of minutes later a lathered horse appears round the bend preceded by the sound of it’s hooves carrying a worried looking half elf (Sayuri)
The adventure begins in the graveyard while they attend the funeral of a dearly departed friend.
I have been lurking on these boards for several years, reading wonderful synopsis of games by PirateCat, Jolly Doc, Sepulchrave and others. This is mainly being posted so the players can keep a track of what is going on and we don’t require a summery of what happened the last time we played before continuing with the game; but hopefully also entertain whoever reads this. I have been running games in England since 2nd ed D&D. I am now living in Sunny New Mexico in a small remote place called Hobbs where players are few and far between.
A word on characters:
Due to the nature of the adventure and its requirement for investigation and also due to the lack of players in the area I have made the somewhat radical decision to enforce multi-class for the player characters. So each player takes 2 classes and has to abide by the restrictions of each while taking the best of each. For instance you take the better HD of the two classes and the better skill points but you abide by amour restrictions of the most restrictive class. So a Monk/Sorcerer 3rd has 3 HD and the skills of a 3rd level char to split between the 2 classes. Seems to be working out so far; I’m guessing this might pose difficulties later on but we will see. I personally dislike using a DMPC or NPC’s for any length of time so this is the best we can make of this situation without each player running 2 characters.
Additionally I discourage 2 spell caster classes like Wizard/Cleric or Wizard/Sorcerer for obvious balance reasons. So far it makes characters more versatile and not overly powerful. Spreading your skills and stats over two classes seems to be the major problem. Later levels I’m thinking it will cause issues, at this time I think I will force them to choose one class to progress in past 10th while keeping the other class at a set level.
Characters:
Hursk: Male Half Orc Barbarian/Cleric - James
Matthious: Male Dhampir Fighter/Bard - Another James
Sayuri: Female Half Elf Monk/Sorcerer - Zee
Players are running through the Carrion Crown adventure path, just had their fist major fight and came off pretty badly. That’s bad tactics for you …
Part 1:
Plot:
When Harrowstone Prison burned to the ground, prisoners, guards and a host of vicious madmen met a terrifying end. In the years since, the nearby town of Ravengro has shunned the fire-scarred ruins telling tales of unquiet spirits that wander abandoned cellblocks. But when a mysterious evil disturbs Harrowstone tenuous spiritual balance, a ghostly prison riot commences that threatens to consume the nearby village in madness and flames.
Opening: Characters …
The scene opens; there is a speck on the horizon that slowly materializes as a lone rider; this rider is a burly half orc; while this would make many people start running a perceptive observer would recognize the more that bestial intelligence in the creatures eyes; the way it guides his shaggy horse around rocks which could harm it’s hooves and the soft smile the graces his tusked visage. There is one large tusk jutting from an otherwise pleasant face; the eyes look sorrowful but the smile seems to be from fond memories not impending violence. He is dressed in light amour and carries a worn greataxe strapped to his back; the armor is functional but looks to have been re-sized for him and the axe seems relatively old but still sharp and definitely leathal. His horse carries him onwards over the next raise and he fades from view and memory.
The camera spins to another road leading into a small sleepy town called Rovengro; another trail leading to the same location; along this trail rides another individual. He is whippet thin with long white hair hanging around his shoulders; his finely tailored jacket sits snugly around his well formed shoulders and waist, the sleeves stopping just short of his wrists so not to interfere with any sword work; Tight leather pants and finely tooled boots all of matching dark blues and black complement each other. The outfit is finished off with a broad rimmed hat with a fantastic feather stuck in the band. One could mistake this traveler for someone with money and prestige were it not for the lute strapped to his saddle; a traveling minstrel with illusions of grandeur would be a more accurate thought. Most traveling minstrels are a carefree bunch but one watching notices the eyes underneath the hat dart everywhere and his hand never strays far from the fine rapier tucked under his saddle. His complexion is curiously pale with eyes a curious deep black; darkness seem to trail after him as he passes through the shadows.
Our observer changes perspective and focus on the trail a few miles back where a figure riding swiftly towards the town; she seems to be in a hurry and is not an accomplished rider as her flapping elbows would suggest. Her hair streams out behind her as she pushes her horse onwards; from what you can see her slight lean frame moves with an uncommon grace; her forearms look to be well defined with hardly an ounce of wasted fat on her. Her face is decidedly elven but it has some curious human features which seem mostly oriental in origin. The final result is striking although the mis-matched eyes which flash occasionally with an inner red flame is very off-putting; her legs exhibit the same finely toned muscles as they grip the saddle; she does not appear to have much in the way of weaponry although there are a couple of sickle-like weapons strapped to her saddle alongside a crossbow. She obviously travels light and is in a hurry.
The half orc (Hursk) & Dhampir (Mathious) arrive at the gates of the graveyard at similar times while a couple of minutes later a lathered horse appears round the bend preceded by the sound of it’s hooves carrying a worried looking half elf (Sayuri)
The adventure begins in the graveyard while they attend the funeral of a dearly departed friend.
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