Hello all so heres the deal, I'm making a campaign setting for my group while we finish up our current game and after playing far too much dark souls and skyrim on the weekends I'm wanting to make the loot and such more of an impact, and that loot includes spells.
What I mean is that I intend to drop things like scrolls, books, and other similar things that detail heroes and such and great magicians that mastered new spells, and so forth, the party could then decide to investigate these legends and go on a short little mini dungeon or whatever to reclaim the items. I know that scrolls and wands exist in the game but my group has expressed a distaste for them as they feel it makes things far too easy for casters, as does the automatic gain of any spell you could want on level, so this is partly a way I thought they would enjoy a different take on magic aquisition.
What I'm wondering is if anyone on here has any ideas on what kind of items could be looked for in these little mini-dungeons as I have few of the actual books, and while I will be making some custom things new ideas from other people are always very welcome since many have different or better ideas than I do. For the physical items including anything from weapons, armor, shields, wonderous items, and anything between, I'm trying for a somewhat artifact like feel to them as they are likely one of a kind, but full on artifacts can be a little much at early levels and I don't want to make just "+X" items the common find as they CAN upgrade their stuff, unless it's maybe a good idea to say certain enhancements are unique and can't just be bought?
Onto spells, what spells do you think should be the "there was one master" of this sorta thing? one that jumps to mind would be a spell like Color Spray, it jumps out at me as a weird and very powerful spell that seems like a good "someone figured it out and took it to the grave, now you can go try to copy it" sorta deal, but I'm not really a knowledge bank of spells.
Any ideas that you feel like sharing? and for reference to begin with we're starting at level 1 and probably going to level 20.
What I mean is that I intend to drop things like scrolls, books, and other similar things that detail heroes and such and great magicians that mastered new spells, and so forth, the party could then decide to investigate these legends and go on a short little mini dungeon or whatever to reclaim the items. I know that scrolls and wands exist in the game but my group has expressed a distaste for them as they feel it makes things far too easy for casters, as does the automatic gain of any spell you could want on level, so this is partly a way I thought they would enjoy a different take on magic aquisition.
What I'm wondering is if anyone on here has any ideas on what kind of items could be looked for in these little mini-dungeons as I have few of the actual books, and while I will be making some custom things new ideas from other people are always very welcome since many have different or better ideas than I do. For the physical items including anything from weapons, armor, shields, wonderous items, and anything between, I'm trying for a somewhat artifact like feel to them as they are likely one of a kind, but full on artifacts can be a little much at early levels and I don't want to make just "+X" items the common find as they CAN upgrade their stuff, unless it's maybe a good idea to say certain enhancements are unique and can't just be bought?
Onto spells, what spells do you think should be the "there was one master" of this sorta thing? one that jumps to mind would be a spell like Color Spray, it jumps out at me as a weird and very powerful spell that seems like a good "someone figured it out and took it to the grave, now you can go try to copy it" sorta deal, but I'm not really a knowledge bank of spells.
Any ideas that you feel like sharing? and for reference to begin with we're starting at level 1 and probably going to level 20.