CCamfield
First Post
The situation is this: the party has stopped along the way in their travels to help an ex-mercenary farmer defend his farm from an impending attack by some hmeerak (a variant of orc which is good at hiding and camouflage).
The hmeerak are attacking in the time just before dawn; the party knew it would be either dusk or pre-dawn, so they're awake and waiting at the windows.
The hmeerak are sneaking up through the fields, which sounds like grasslands: 6d6x20' is the maximum spotting distance.
Let's say I rolled low, a 13, on the dice. That gives 260', but the players won't get a chance to spot the hmeerak until they're at 130'. (Second column, p60)
At that point I have to start getting all the hmeerak and players to start rolling Hide and Spot checks. The hmeerak are either moving 30'/round or 15'/round (depending on one's interpretation of the contradictory rules about movement speed while hiding
). If the players don't spot them at 130', I have to repeat this process in the next round.
This sounds like waaaaay too many die rolls.
AEG's Mercenaries suggests having one side (in this case it would be the monsters) take 10, which would make things better, but it's still a series of nothing but die rolls.
The hmeerak are attacking in the time just before dawn; the party knew it would be either dusk or pre-dawn, so they're awake and waiting at the windows.
The hmeerak are sneaking up through the fields, which sounds like grasslands: 6d6x20' is the maximum spotting distance.
Let's say I rolled low, a 13, on the dice. That gives 260', but the players won't get a chance to spot the hmeerak until they're at 130'. (Second column, p60)
At that point I have to start getting all the hmeerak and players to start rolling Hide and Spot checks. The hmeerak are either moving 30'/round or 15'/round (depending on one's interpretation of the contradictory rules about movement speed while hiding

This sounds like waaaaay too many die rolls.

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