Legolizard
First Post
This is the Game Thread for the all warforged game.
You are all a part of a refugy of warforged looking for a new home and a new start.
With the help of your leader, A powerful Warforged wizard Spark, you have trnasported your colony to Sigil, the city at the center of the Multiverse and the city of portals.
Your settlement:
Iron Hall as it is called, apears very much like a fortified castle but made of metal. It is 100yards by 100 yards and wo stories tall. It has a most anything a warforge would need. Repair shops, labs, a room for every warforged, kitchen (yes a kitchen, warforge don't need to eat but can still eat for enjoyment because they still have tast), library, chaples to both Hatchet the Reforged and The Lord Of Blades and the very center, a creation forge.
Sigil: It is the city of portals. You can get to any plane of existance from this city. It is home to everykind of creature imaginable and then some and It is all ruled be the lady of pain. Despite what many call Sigil on the outside, its simply known as the cage to those that live there.
The Wards : Sigil is seperated into several wars or districts.
The Lower Ward: This is were all the craftmen live and the plae to go if you want to find a portal to the lower planes.
The Ladies Ward: not actualy the home of the Lady of Pain, but this is were almost all Sigils wealth, power and temples are and they know how to show it.
The Market Ward: Anything you ever need is here. Goods services and anything else would want is here.
GuildHall Ward: while guilds haven't realy played a signifacant role in sigil since the lafy of pain bained them from holding power in sigil, they still keep are the namesack of the ward. This ward is also home to Sigils middle class and many race settlments (including Iron Hall).
The Clerks Ward: This is the place you go if want to do something and you don't want to attract a lot of attention. Many crime organazations have their headquarters here. But despite being the sidy part of sigil, it is also home to the Civic Festhall. It is run by the Secioty of Sensati and combines the best parts of a museum, theatre, concert hall, tavern and art district.
The Hive: The slums of Sigil. It is also known as a minature sigil because you can get anything you want her, live here, no questions asked and for dirt cheap. This ward is starting to fuse with the clerks ward.
First Order of business:
You are asked by spark to go out and join organazations and make links in your new home city. The only links the settlment has right now are with the neighboring settlements. The halflings are freindly at least but the Gythanki just tolerable or you.
Basicaly, what guild/ organazations do you guys individualy want to join. A guid will be waiting for you at the inn down the street to take to you to the diffrent places you want to go. Stick together, Sigil can be a very dangerouse place.
You are all a part of a refugy of warforged looking for a new home and a new start.
With the help of your leader, A powerful Warforged wizard Spark, you have trnasported your colony to Sigil, the city at the center of the Multiverse and the city of portals.
Your settlement:
Iron Hall as it is called, apears very much like a fortified castle but made of metal. It is 100yards by 100 yards and wo stories tall. It has a most anything a warforge would need. Repair shops, labs, a room for every warforged, kitchen (yes a kitchen, warforge don't need to eat but can still eat for enjoyment because they still have tast), library, chaples to both Hatchet the Reforged and The Lord Of Blades and the very center, a creation forge.
Sigil: It is the city of portals. You can get to any plane of existance from this city. It is home to everykind of creature imaginable and then some and It is all ruled be the lady of pain. Despite what many call Sigil on the outside, its simply known as the cage to those that live there.
The Wards : Sigil is seperated into several wars or districts.
The Lower Ward: This is were all the craftmen live and the plae to go if you want to find a portal to the lower planes.
The Ladies Ward: not actualy the home of the Lady of Pain, but this is were almost all Sigils wealth, power and temples are and they know how to show it.
The Market Ward: Anything you ever need is here. Goods services and anything else would want is here.
GuildHall Ward: while guilds haven't realy played a signifacant role in sigil since the lafy of pain bained them from holding power in sigil, they still keep are the namesack of the ward. This ward is also home to Sigils middle class and many race settlments (including Iron Hall).
The Clerks Ward: This is the place you go if want to do something and you don't want to attract a lot of attention. Many crime organazations have their headquarters here. But despite being the sidy part of sigil, it is also home to the Civic Festhall. It is run by the Secioty of Sensati and combines the best parts of a museum, theatre, concert hall, tavern and art district.
The Hive: The slums of Sigil. It is also known as a minature sigil because you can get anything you want her, live here, no questions asked and for dirt cheap. This ward is starting to fuse with the clerks ward.
First Order of business:
You are asked by spark to go out and join organazations and make links in your new home city. The only links the settlment has right now are with the neighboring settlements. The halflings are freindly at least but the Gythanki just tolerable or you.
Basicaly, what guild/ organazations do you guys individualy want to join. A guid will be waiting for you at the inn down the street to take to you to the diffrent places you want to go. Stick together, Sigil can be a very dangerouse place.