Sigil NPC list, Venues list and Map downloads


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Kamikaze Midget said:
Hey, Planewalker is officially liscnenced to release the 3e setting, IIRC. ;)
That's true to a certain extent, though I'm not sure how much control WotC has, if any, over Planewalker's content. Also, most of its content is fan-created and dipping into that boundless realm is an invitation to an nigh infinite amount of new content. Like I said, for the sake of my sanity, I have to draw the line somewhere. ;)

Now time for another map progress report; I offer up the Torment Clerk's Ward buildings. Clockwise from the top they are, Goncalves' Tailor Shop, the Pestle Apothecary, the Art & Curio Galleria, Vrischka's Curiosity Shoppe, Finam's Study and Iannis' Advocacy Office.

clerkswardbuildingsab2.jpg


I'd like to draw your attention to the Advocacy Office for a brief moment for I believe it deserves to win Sigil's golden lemon architectural award. Sure Vrischka's Curiosity Shoppe looks like a sacrificial altar built by aliens, but it does have some aesthetic style at least. The advocacy office on the other hand is just plain goofy. It started out as a nice simple two story brownstone, but then somebody decided to pimp-out the place with a few creative additions; a trio of big gable spikes (no big deal, every building in Sigil has em), a large circular window that would make Doctor Strange jealous, a two story metal grate covering the side wall, twin metal truss columns in front, a matching ladder, a giant hubcap with copper piping of dubious utility and, most notably, the tail fins from a 1959 Cadillacs Eldorado. Exactly what is being advocated in this office I fear to imagine. :lol:
 
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Ambrus did you plan to individualize every building of Sigil? :lol: :cool: They are great.
Some sugestions:

You could possibly characterize "only" the 290 the buildings that you listed from the official stuff :p or at lest those with designs in the several adventures/supplements of Planescape. In doing so, the many dms of the planes can in time just look to the building and recognize without aids. :cool:

You now, I always think that the main buildings of the factions are a little to BIG in the map. I know that they are central in Sigil's day life, but even so some of them look with to much zoom :\ . The mortuary for example can cause you problems to fit all those buildings of Torment. Those outer walls are not part from the map of the structure in the Factol's Manifest.

Commentaries: The Styx Oarsman design is cool but I think that they confused with the Black Sail Tavern & Inn :]

The Advocacy Office is really something but I you'd like to see the Siege Tower Smithy adapted :)
 

Defier said:
or at lest those with designs in the several adventures/supplements of Planescape. In doing so, the many dms of the planes can in time just look to the building and recognize without aids. :cool:
That's kind of my insane tentative plan. I don't know if it's really possible, but I'm slowly moving in that direction.
Defier said:
You now, I always think that the main buildings of the factions are a little to BIG in the map. I know that they are central in Sigil's day life, but even so some of them look with to much zoom :\.
I largely agree (heh heh) and I might tweak the faction headquarters here and there to make them a bit smaller and more in keeping with their various pictures from numerous supplements. It's a very subjective job with a fair bit of creative license needed however.
Defier said:
Those outer walls are not part from the map of the structure in the Factol's Manifest.
True, but the curtain wall does appear in both the Torment video game and is pictured in a Factol's Manifesto illustration.
Defier said:
Commentaries: The Styx Oarsman design is cool but I think that they confused with the Black Sail Tavern & Inn :]
They do appear rather similar, but the Black Sail is clearly described as having a ship's prow with sails and a figurehead over the entryway while the map of the Styx Oarsman included in Return to the Demonweb Pits clearly shows that the second floor of the building is shaped like a ship's hull. Confusing or not, what can I do but present them as described?:heh:

If you want to get really confused about these places then read up their entries in Polyhedron magazine, which relocates both business to the edge of the ditch. :confused:
 

Ambrus said:
read up their entries in Polyhedron magazine,
Maybe I've missed it in this thread, or it was listed in another thread; but what are all the 3e issues of Dungeon Mag & Dragon Magazines that have planar related details?

I've been trying to gather nall of these sources into my campaign notes and I'm wondering if there are more things like faction prestige classes and such that I might be missing.

I was also wanting to reference as much magazine info as I can to help finish up the faction affiliations.
 

Oryan77 said:
Maybe I've missed it in this thread, or it was listed in another thread; but what are all the 3e issues of Dungeon Mag & Dragon Magazines that have planar related details?
The Dragondex should be able to point you to all planar related articles in Dragon Magazine.

Dungeon Magazine only ever published two adventures for Planescape. They were Umbra in issue #55 and Nemesis in issue #60. Aside from that, various Downer comics featured the Planescape setting as a backdrop in various issues; check out my Sigil Resource documents for specific issue numbers for those featuring the City of Doors if you're interested. None of them featured any of the factions specifically IIRC.

Hope that helps. :)
 

An odd request. I'm having trouble finding clear images online of the half-dozen buildings in the Lower Ward in the Torment video game. Since I don't currently have access to the game itself at the moment, would someone be able to take some screen captures and get them to me somehow? If not I'll have to try some other means of continuing my illustrative work. :\
 


A closer look at Penn's Print Shop, the Vault of the Night World Warehouse, the Siege Tower Smithy, Hamrys' Caskets, the Bones of the Night, Brokah & Miccah's Pawnshop and the Marketplace would be helpful. :heh:
 

Ok Ambrus. I finally get Torment in my hands and an old save game, but I don't have a clue in how to make the screens captures. :heh:
Any clues?
 

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