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Sigil Setting: Combat Tavern?
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<blockquote data-quote="Tharivious" data-source="post: 3054314" data-attributes="member: 28105"><p>I see your point here, but the idea of using a warforged at the core of the room still leaves a bad taste in my mouth. Yes, it would highlight the open setting angle, but I posit this question: Why should we break from setting in the room's core aspects?</p><p></p><p>Sigil is already an open setting by its nature. The only settings not open to it by canon are so because of their own cosmologies, putting the onus on the player to break from their character's origins, rather than on the setting to accomodate them (the only minor exception being literal deities, but that's neither here nor there). And even then, by modern standards the Plane of Shadow can connect all worlds via the Deep Shadow in a matter of hours. Not that closed off at all.</p><p></p><p>Maybe I'm too much of a setting purist, but I think that the room should be built within the setting that it's placed in, and leave the more unusual things to the users. Using something that has history with Sigil brings more of the setting's heart to the room. Cagers know rogue modrons (iron golems/stone golems/flesh golems/etc...), they've gotten used to the idea, they feel like they're at home with them.</p><p></p><p>Similarly, the majority of visitors to the Cage will feel more comfortable around something that they recognize instantly. Even in a tavern known for violent incidents and bar fights, a bartender that puts the patrons at ease is something that's desirable.</p><p></p><p></p><p>Indeed. Though I see nothing wrong with encouraging having the history of a character in mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Well, it was more of a joke...</p><p></p><p>And it's a bit off topic, but... Sadly, the writers of 3E share that opinion, which is what led to the Formians and Inevitables stepping up. Personally, I think the concept is brilliance, geometrically based exemplars of ethical law and order, universally identical and effectively a neverending cyclical race that never changes numbers, never losing one of its own (unless it goes rogue). It's Planescape. It's vintage D&D.</p></blockquote><p></p>
[QUOTE="Tharivious, post: 3054314, member: 28105"] I see your point here, but the idea of using a warforged at the core of the room still leaves a bad taste in my mouth. Yes, it would highlight the open setting angle, but I posit this question: Why should we break from setting in the room's core aspects? Sigil is already an open setting by its nature. The only settings not open to it by canon are so because of their own cosmologies, putting the onus on the player to break from their character's origins, rather than on the setting to accomodate them (the only minor exception being literal deities, but that's neither here nor there). And even then, by modern standards the Plane of Shadow can connect all worlds via the Deep Shadow in a matter of hours. Not that closed off at all. Maybe I'm too much of a setting purist, but I think that the room should be built within the setting that it's placed in, and leave the more unusual things to the users. Using something that has history with Sigil brings more of the setting's heart to the room. Cagers know rogue modrons (iron golems/stone golems/flesh golems/etc...), they've gotten used to the idea, they feel like they're at home with them. Similarly, the majority of visitors to the Cage will feel more comfortable around something that they recognize instantly. Even in a tavern known for violent incidents and bar fights, a bartender that puts the patrons at ease is something that's desirable. Indeed. Though I see nothing wrong with encouraging having the history of a character in mind. ;) Well, it was more of a joke... And it's a bit off topic, but... Sadly, the writers of 3E share that opinion, which is what led to the Formians and Inevitables stepping up. Personally, I think the concept is brilliance, geometrically based exemplars of ethical law and order, universally identical and effectively a neverending cyclical race that never changes numbers, never losing one of its own (unless it goes rogue). It's Planescape. It's vintage D&D. [/QUOTE]
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