Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Interactive Story Roleplaying (ISRP)
ISRP General Chit Chat
Sigil Setting: Combat Tavern?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tharivious" data-source="post: 3054762" data-attributes="member: 28105"><p>Just a rough write up of what I'm envisioning here. Kind of a blend of what's been said regarding the room itself thus far in this thread, hopefully it might make things easier for the Magi at work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><em>You enter upon a large, open salloon, just off of the rough, refuse laden streets of the Hive Ward, lit by a blend of firelight and illumination from sources less identifiable. The smell of alcohol hangs strongly in the air, a potent, heady aroma of the strongest of liquors from around the planes, mixed with a hint of lingering smoke produced by both some of the patrons and the large cast iron blast furnace in back. The floor is the most noticeable change from your typical drinking establishment; a solid metal grate supported by dozens of girters with the sound of slowly sloshing water below. The tables and chairs are not much to speak of, looking to be the easily replaceable run-of-the-mill fare expected to have a high turnover rate.</em></p><p><em></em></p><p><em>The dented, gouged, and pitted hardwood counter at the bar is littered with empty glasses, several steel posts rising up toward the rafters above supporting crossbars between them forming a cage to keep unruly patrons away from the valuables. Above the salloon-proper are the aforementioned rafters, heavy beams of iron-wrapped hardwood that support several iron cages from thick chains. Held within these cages are all manner of unwanted vagrants, from mephits who banter irreverently at the patrons, to a few dreaded bootezu chomping at the bit to get free.</em></p><p></p><p>Just a rough idea/suggestion.</p><p></p><p>Now, as it is a Sigil room, I'd presume that there would indeed be a staff of mephits serving the owner and regular staff as minor day laborers as NPCs (it is there purpose in Sigil, after all). These could vary depending on the day, the mood of the room at the time, and even provide some fun for those familiar with the setting (The Mephit Code could come into play quite nicely with Planescape fans). They could even be a replacement for the bootezu/typo'ri if needed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Tharivious, post: 3054762, member: 28105"] Just a rough write up of what I'm envisioning here. Kind of a blend of what's been said regarding the room itself thus far in this thread, hopefully it might make things easier for the Magi at work. ;) [i]You enter upon a large, open salloon, just off of the rough, refuse laden streets of the Hive Ward, lit by a blend of firelight and illumination from sources less identifiable. The smell of alcohol hangs strongly in the air, a potent, heady aroma of the strongest of liquors from around the planes, mixed with a hint of lingering smoke produced by both some of the patrons and the large cast iron blast furnace in back. The floor is the most noticeable change from your typical drinking establishment; a solid metal grate supported by dozens of girters with the sound of slowly sloshing water below. The tables and chairs are not much to speak of, looking to be the easily replaceable run-of-the-mill fare expected to have a high turnover rate. The dented, gouged, and pitted hardwood counter at the bar is littered with empty glasses, several steel posts rising up toward the rafters above supporting crossbars between them forming a cage to keep unruly patrons away from the valuables. Above the salloon-proper are the aforementioned rafters, heavy beams of iron-wrapped hardwood that support several iron cages from thick chains. Held within these cages are all manner of unwanted vagrants, from mephits who banter irreverently at the patrons, to a few dreaded bootezu chomping at the bit to get free.[/i] Just a rough idea/suggestion. Now, as it is a Sigil room, I'd presume that there would indeed be a staff of mephits serving the owner and regular staff as minor day laborers as NPCs (it is there purpose in Sigil, after all). These could vary depending on the day, the mood of the room at the time, and even provide some fun for those familiar with the setting (The Mephit Code could come into play quite nicely with Planescape fans). They could even be a replacement for the bootezu/typo'ri if needed. :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Interactive Story Roleplaying (ISRP)
ISRP General Chit Chat
Sigil Setting: Combat Tavern?
Top