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General Tabletop Discussion
*Dungeons & Dragons
Signs & Portents (that we can read into) about the ETA of 5E
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6214381" data-attributes="member: 5143"><p>The key is a large number of gamers go to GenCon, even gamers who don't play D&D currently(but likely did at one point or another...or at least have an interest in it).</p><p></p><p>This year at GenCon the WOTC presence was nearly non-existant. They had an area dedicated to playtesting 5e, but they were running 2 different adventures, one of which was sold out before the con began. So, if you were curious about what 5e was, you needed to stand in line for nearly an hour to play the adventure for a large portion of the weekend.</p><p></p><p>They also had no booth in the dealers room. Their booth was in a room that if you weren't looking for it, you likely wouldn't find it.</p><p></p><p>I talked to a bunch of gamers at GenCon who mentioned that they were interested in trying 5e, but never got around to it.</p><p></p><p>I think the key to making 5e a success is having a fully released and available game out at GenCon next year. They really need it to be out and available for purchase at the con so when people have a good experience with the game they can immediately buy it. They also need a LARGE number of DMs and a huge gaming space so that anyone looking to try it can get it almost immediately. They also need enough adventures that if someone likes their experience and wants to play again right away that there is a second and third adventure for them to try.</p><p></p><p>The only way they'll be able to have that many DMs and adventures available for the con is if the game is available at least 30 days in advance of GenCon. This gives DMs the chance to play with it for a while, get used to DMing it and be ready to give a good experience to the people who come through the door. It likely means that they need to announce a new Living Campaign before GenCon and start recruiting admins so that there will be a group of 20-50 people with beta access to the rules writing adventures before the game even comes out. It's possible that they rely entirely on WOTC employees to write the adventures that will run at GenCon and instead announce a Living Campaign for 2015(in fact, knowing them it's likely because the Organized Play division doesn't move fast). However, to find the DMs they'll still need the book out early.</p><p></p><p>In addition to this, GenCon is the focus of a lot of attention. News sites are on high alert during GenCon so everything that happens there will be broadcast all over the place. A release of the game in December risks a large number of gamers who aren't fanatical about D&D to not even know 5e has come out until GenCon 2015.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6214381, member: 5143"] The key is a large number of gamers go to GenCon, even gamers who don't play D&D currently(but likely did at one point or another...or at least have an interest in it). This year at GenCon the WOTC presence was nearly non-existant. They had an area dedicated to playtesting 5e, but they were running 2 different adventures, one of which was sold out before the con began. So, if you were curious about what 5e was, you needed to stand in line for nearly an hour to play the adventure for a large portion of the weekend. They also had no booth in the dealers room. Their booth was in a room that if you weren't looking for it, you likely wouldn't find it. I talked to a bunch of gamers at GenCon who mentioned that they were interested in trying 5e, but never got around to it. I think the key to making 5e a success is having a fully released and available game out at GenCon next year. They really need it to be out and available for purchase at the con so when people have a good experience with the game they can immediately buy it. They also need a LARGE number of DMs and a huge gaming space so that anyone looking to try it can get it almost immediately. They also need enough adventures that if someone likes their experience and wants to play again right away that there is a second and third adventure for them to try. The only way they'll be able to have that many DMs and adventures available for the con is if the game is available at least 30 days in advance of GenCon. This gives DMs the chance to play with it for a while, get used to DMing it and be ready to give a good experience to the people who come through the door. It likely means that they need to announce a new Living Campaign before GenCon and start recruiting admins so that there will be a group of 20-50 people with beta access to the rules writing adventures before the game even comes out. It's possible that they rely entirely on WOTC employees to write the adventures that will run at GenCon and instead announce a Living Campaign for 2015(in fact, knowing them it's likely because the Organized Play division doesn't move fast). However, to find the DMs they'll still need the book out early. In addition to this, GenCon is the focus of a lot of attention. News sites are on high alert during GenCon so everything that happens there will be broadcast all over the place. A release of the game in December risks a large number of gamers who aren't fanatical about D&D to not even know 5e has come out until GenCon 2015. [/QUOTE]
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