Oh, c'mon! Every character is supposed to have a clear character concept anyway. If you want to give them more points, just give them more points! Why complicate things?Not having Elemental Controls SUCK!!!
Oh, c'mon! Every character is supposed to have a clear character concept anyway. If you want to give them more points, just give them more points! Why complicate things?Not having Elemental Controls SUCK!!!
mmadsen said:
Oh, c'mon! Every character is supposed to have a clear character concept anyway. If you want to give them more points, just give them more points! Why complicate things?
Squirrel Nutkin said:I have been praising Mutants & Masterminds for so long now that I'm starting to run out of adjectives!
Nutkin flips through his thesaurus.
A-ha! Mutants & Masterminds is exemplary.
Seriously, I think I've played and/or run just about every major super-hero RPG there is, from Champions and V&V all the way through to Marvel SAGA and Silver Age Sentinels (Tri-Stat). And there are plenty of good things to say about each one. But after playtesting M&M extensively this year, not just as a d20 super-hero RPG but as a plug-in for d20 fantasy games as well, all I can say is "Make Mine Mutants & Masterminds"!
Stat costs have nothing to do with it. The problem is that over the last 20 years Hero Games has ignored the entire Elemental Control issue and never bothered to give any real guidelines until 5th Edition. Because of this a lot of stupid Elemental have been created over the years.Victim said:I've heard longtime HERO players comment that ECs exist to offset the very low cost of some stats - particularly the Brick ones. Since STR, and CON give as much in figured characteristics as they cost, characters built using powers instead of stats need power frameworks to balance out.
I think there's a much more straightforward fix to that...I've heard longtime HERO players comment that ECs exist to offset the very low cost of some stats - particularly the Brick ones. Since STR, and CON give as much in figured characteristics as they cost, characters built using powers instead of stats need power frameworks to balance out.
If every character is supposed to be built with a clear character concept, what does the Elemental Control mechanic add?The problem with players and Elementals stems from 20 years of it being done "however."
I suggest you read the section on Elemental Controls for a better understanding of them.mmadsen said:If every character is supposed to be built with a clear character concept, what does the Elemental Control mechanic add?