Silver Dragon ECL

kreynolds

First Post
I'm curious about the ECL modifier of a Young and Very Young Silver Dragon. Dragon Mag lists the ECLs at +18 and +15 respectively. I was wondering if this sounds right to everyone, or if anyone has a more accurate number. They seem a point or two too high to me.
 

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This seems reasonable.

Hit points are a little low at 5.67 and 6.11, more or less Rogue level. But, that is countered somewhat by AC.

To hit is equivalent to 14th and 18th level Clerics or Bards.

Fly 150 is very fast.

Polymorph Self. Immune to Acid and Cold.

Average save modifiers of about 8 and 10.

Point buy for ability scores of 38 and 56 respectively (not sure what ability score modifiers Dragon Magazine put in for this).

Breath Weapon.

Multiple Attacks per round with no negative modifier for multiple weapons.

Good and very good attack damage.

All in all, it sounds like those equivalent levels are about right, especially if you give such a character the same level of magical items as other 16th and 19th level characters.
 

And lest we forget, they get 5 or 7 levels, respectively, of sorcerer for free.

I think the numbers are about right.

Another problem with full-dragon PCs is that their advancement is age related, not XP. So, the only way to advance is to take class levels. That or figure out how to age rapidly. :)
 



Another problem with full-dragon PCs is that their advancement is age related, not XP. So, the only way to advance is to take class levels. That or figure out how to age rapidly. :)

Dragon 320 has savage progression tables for metallic dragons all the way up to ECL20. As to how an adventuring dragon can somehow force itself to age faster than the norm...:hmm:

I'm curious about the ECL modifier of a Young and Very Young Silver Dragon. Dragon Mag lists the ECLs at +18 and +15 respectively.

Not entirely correct. According to the MM, a very young silver dragon has 10 dragon HD and LA+4, for an ECL of 14 (not the 15 listed). The young silver dragon is ECL18 though (13 dragon HD, +5LA).

It doesn't seem all that bad. Between 6+int mod skill points each level and an innate int bonus, you can manage a good assortment of skills (which if you keep maxed out, should still be fairly useful despite your high LA). With the ability to cast arcane and divine spells, you are able to activate an array of spell trigger items, and you also have UMD as a class skill.

Its combat capabilities don't seem that stellar though. While improved multiattack will give you 5 attacks, all of which are made at your highest bab, each of them don't really deal that much damage, and you face the problem of overcoming dr (which is all too common, and it would apply 5 times against you). The upside is that amulet of mighty fists benefits all 5.:D

The breath weapon is still moderately useful, though I find it annoying that it targets fort (which just about every monster has a good save in). Pump your con, take ability focus and take heighten breath. Should be good for disabling at least 1-2 weaker foes.

You will definitely need good eq to complement your abilities. Should be viable. Seems like it is decent at low levels, maybe a little lackluster at middle levels, then picks up again at higher levels.:)
 

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