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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="billd91" data-source="post: 8478224" data-attributes="member: 3400"><p>Is it too strong even without adding advantage to another check? It might be.</p><ul> <li data-xf-list-type="ul">It's better than Lucky in some ways because it applies to things other than attack rolls and can be selected after the caster knows the check is successful whereas Lucky lacks that wording. But it's worse in that it takes a reaction while Lucky has no action cost. It won't be limited to 3/day as well.</li> <li data-xf-list-type="ul">It's kind of like disadvantage without actually being disadvantage so it won't, by itself, prevent someone from being the target of a sneak attack. But, again, it can be imposed after you know the result is a success whereas, with disadvantage, both rolls might be bad enough to be failures.</li> <li data-xf-list-type="ul">It is likely foil the hell out of a critical hit like disadvantage once you know the crit has been rolled. It's not 100% likely like a grave cleric's Sentinel at Death's Door ability (though it's close enough for gummint work), but it's available <strong>much</strong> sooner and probably more often since it's such a low-level spell and can be cast from higher level spells. <strong>Edit:</strong> Oh, and at twice the range...</li> </ul><p>Yuck. I'm kind of hating the way it's horning in on a lot of stuff. Whether more powerful or not, it's stepping the eff all over that grave cleric's crit negation. And, if nothing else, <strong>that</strong> probably makes it too good. What party-friendly wizard optimizer won't take it? It's too dominating a strategy right from 1st level.</p></blockquote><p></p>
[QUOTE="billd91, post: 8478224, member: 3400"] Is it too strong even without adding advantage to another check? It might be. [LIST] [*]It's better than Lucky in some ways because it applies to things other than attack rolls and can be selected after the caster knows the check is successful whereas Lucky lacks that wording. But it's worse in that it takes a reaction while Lucky has no action cost. It won't be limited to 3/day as well. [*]It's kind of like disadvantage without actually being disadvantage so it won't, by itself, prevent someone from being the target of a sneak attack. But, again, it can be imposed after you know the result is a success whereas, with disadvantage, both rolls might be bad enough to be failures. [*]It is likely foil the hell out of a critical hit like disadvantage once you know the crit has been rolled. It's not 100% likely like a grave cleric's Sentinel at Death's Door ability (though it's close enough for gummint work), but it's available [B]much[/B] sooner and probably more often since it's such a low-level spell and can be cast from higher level spells. [B]Edit:[/B] Oh, and at twice the range... [/LIST] Yuck. I'm kind of hating the way it's horning in on a lot of stuff. Whether more powerful or not, it's stepping the eff all over that grave cleric's crit negation. And, if nothing else, [B]that[/B] probably makes it too good. What party-friendly wizard optimizer won't take it? It's too dominating a strategy right from 1st level. [/QUOTE]
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Silvery Barbs, how would you fix it? Does it need fixing?
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