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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8478935" data-attributes="member: 18"><p>This feels like one of those very theoretical concerns to me. I have huge difficulty picturing a real-world situation where being able to pull out 4 points of AC for part of a round, a few times in an adventure, "ruins the narrative" or makes a PC "invulnerable".</p><p></p><p>You posit this situation where the DM decided to "boost ATK" but why on earth would any DM who isn't a bit foolish do that? Why wouldn't you just chuck more abilities and spells that don't require a to-hit roll, just a saving throw (whether to inflict a condition, or do damage) at the Shield-using PC? It seems like that would really make this a small issue at most whilst not being unfair on the other PCs.</p><p></p><p>Can you explain the real-world game where this is a real problem, maybe?</p><p></p><p>EDIT - I mean, just as a note, I've had a lot of experience lately dealing with ludicrous joke ACs thanks to Pathfinder: Wrath of the Righteous, and sure that's PF1E, and doesn't have bounded accuracy, but the solutions are the same - you work around the AC with stuff that doesn't need to roll to hit, or has an effect even on a miss. It's not like D&D is short on this stuff.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8478935, member: 18"] This feels like one of those very theoretical concerns to me. I have huge difficulty picturing a real-world situation where being able to pull out 4 points of AC for part of a round, a few times in an adventure, "ruins the narrative" or makes a PC "invulnerable". You posit this situation where the DM decided to "boost ATK" but why on earth would any DM who isn't a bit foolish do that? Why wouldn't you just chuck more abilities and spells that don't require a to-hit roll, just a saving throw (whether to inflict a condition, or do damage) at the Shield-using PC? It seems like that would really make this a small issue at most whilst not being unfair on the other PCs. Can you explain the real-world game where this is a real problem, maybe? EDIT - I mean, just as a note, I've had a lot of experience lately dealing with ludicrous joke ACs thanks to Pathfinder: Wrath of the Righteous, and sure that's PF1E, and doesn't have bounded accuracy, but the solutions are the same - you work around the AC with stuff that doesn't need to roll to hit, or has an effect even on a miss. It's not like D&D is short on this stuff. [/QUOTE]
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