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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="abirdcall" data-source="post: 8479523" data-attributes="member: 6748898"><p>The easier thing to talk about is the comparison to Sorcerer's Heightened Spell so I'm going to do that first.</p><p></p><p>Metamagic is a core class feature of the Sorcerer. They are 'paying' to have this feature. Further the Sorcerer must 'pay' to have the Heightened Spell option. </p><p></p><p>A 9th level Sorcerer has 9 Sorcery points. They can Heighten Spell 3 times per long rest. They can spend 3 levels of spells to gain enough Sorcery points to do it again. They need to expend those Sorcery points before the creature has attempted their save so they may have had no impact on the roll.</p><p></p><p>Conversely a Wizard just needs to have it on their spell list which is a very cheap cost for a 1st level Wizard. At 9th level they can cast Silvery Barbs 7 times per long rest using 1st and 2nd level spell slots (or 4 with 1st level slots though there are cases I would use a 4th level slot on it so really it's a lot of times). Silvery Barbs will only be cast when it is useful as those slots are used only on a successful save. And then for some reason the Wizard also gets to give Advantage to an ally as a bonus.</p><p></p><p></p><p>Heightened Spell is significantly more costly than Silvery Barbs is. So much so that they aren't comparable. It's like saying a low level spell is just as powerful as a high level one so it's balanced.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 8479523, member: 6748898"] The easier thing to talk about is the comparison to Sorcerer's Heightened Spell so I'm going to do that first. Metamagic is a core class feature of the Sorcerer. They are 'paying' to have this feature. Further the Sorcerer must 'pay' to have the Heightened Spell option. A 9th level Sorcerer has 9 Sorcery points. They can Heighten Spell 3 times per long rest. They can spend 3 levels of spells to gain enough Sorcery points to do it again. They need to expend those Sorcery points before the creature has attempted their save so they may have had no impact on the roll. Conversely a Wizard just needs to have it on their spell list which is a very cheap cost for a 1st level Wizard. At 9th level they can cast Silvery Barbs 7 times per long rest using 1st and 2nd level spell slots (or 4 with 1st level slots though there are cases I would use a 4th level slot on it so really it's a lot of times). Silvery Barbs will only be cast when it is useful as those slots are used only on a successful save. And then for some reason the Wizard also gets to give Advantage to an ally as a bonus. Heightened Spell is significantly more costly than Silvery Barbs is. So much so that they aren't comparable. It's like saying a low level spell is just as powerful as a high level one so it's balanced. [/QUOTE]
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Silvery Barbs, how would you fix it? Does it need fixing?
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