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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="ECMO3" data-source="post: 8479566" data-attributes="member: 7030563"><p>That presumes such a PC will always use barbs. If you make the decision to use it before the die is cast this is true, if not, then it is not.</p><p></p><p></p><p>This is far, far weaker and far less likely than stopping a critical hit IMO. </p><p></p><p></p><p></p><p>Except LR is measured in integers and 1.67X1/3 is still less than 1. Moreover you will need to use multiple</p><p></p><p></p><p></p><p>Or if it was "needed" now you can't cast absorb elements when the legendary monster breathes on you or shield (or barbs) when he bites you and you die from it.</p><p></p><p>You are burning your reaction and likely doing it to no effect. </p><p></p><p></p><p>I is per round, not per turn because you only get 1 reaction per round.</p><p></p><p>The last time as a player I fought enemies with LR (fighting 3 dragons from a cloud giants flying castle) they used LR against ensnaring strike to keep from plummeting to their death, and while that was a corner case, things like charm person, ensnaring strike and cause fear can commonly be very debilitating against a single enemy. Fighting a Vampire for example, synaptic static will cause damage that will be mostly healed on his next turn and result in a -4 or so on attacks until he saves. Why would I ever use an LR on that? Cause fear on the other hand will stop him from attacking completely until he saves (unless the party is stupid enough to walk up to him). Similarly, ensnaring strike will stop him from attacking and make him use an action to escape.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8479566, member: 7030563"] That presumes such a PC will always use barbs. If you make the decision to use it before the die is cast this is true, if not, then it is not. This is far, far weaker and far less likely than stopping a critical hit IMO. Except LR is measured in integers and 1.67X1/3 is still less than 1. Moreover you will need to use multiple Or if it was "needed" now you can't cast absorb elements when the legendary monster breathes on you or shield (or barbs) when he bites you and you die from it. You are burning your reaction and likely doing it to no effect. I is per round, not per turn because you only get 1 reaction per round. The last time as a player I fought enemies with LR (fighting 3 dragons from a cloud giants flying castle) they used LR against ensnaring strike to keep from plummeting to their death, and while that was a corner case, things like charm person, ensnaring strike and cause fear can commonly be very debilitating against a single enemy. Fighting a Vampire for example, synaptic static will cause damage that will be mostly healed on his next turn and result in a -4 or so on attacks until he saves. Why would I ever use an LR on that? Cause fear on the other hand will stop him from attacking completely until he saves (unless the party is stupid enough to walk up to him). Similarly, ensnaring strike will stop him from attacking and make him use an action to escape. [/QUOTE]
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Silvery Barbs, how would you fix it? Does it need fixing?
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