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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="ECMO3" data-source="post: 8480360" data-attributes="member: 7030563"><p>Effective against roughly 30% of monsters, so not too niche and against those monsters it is FAR, FAR better for a 1st levels slot.</p><p></p><p></p><p></p><p>Somewhat niche but more effective than barbs when it works.</p><p></p><p></p><p>Yes. healing word does a lot more than make a reroll and give advantage. To start with it uses a bonus, not a reaction. Second it gives back entire action sequences. An extra action for the party is ALWAYS better than advantage and almost always better than advantage and a reroll. On top of these benefits, it also heals.</p><p></p><p></p><p></p><p></p><p>Then you are not playing it right. My 13th level Ranger (who is not a life cleric) typically starts the day with 110 hps worth of goodberrys and NO spell slots used. It could be less or even zero if it was a tough day prior, but often it is the full 110.</p><p></p><p>He is not even a full caster. A 13th level Druid would be starting with 170hps worth. Yes a life cleric could abuse it and start out with three times as much more depending on your interpretation of disciple of life, but even without this the spell is extremely powerful.</p><p></p><p>Having 100+ hps in your back pocket before you cast your first spell of the day is freaking awesome.</p><p></p><p></p><p>No you typically use it once and the benefits from that one slot you used last for days in many cases. It is a more powerful 1st level spell than Barbs in every way, shape and form.</p><p></p><p>Even if you cast it once after every battle and then suicidally send your familiar into the first combat the very next fight it is still going to give you as much as barbs will, as it will at the very minimum cause 1 advantage and 1 lost enemy action/attack to kill it. That is the flat minimum from using the spell exclusively for combat and it is equivalent to barbs. It only goes up from there.</p><p></p><p></p><p></p><p>Bless is about as good as Barbs. I agree with that. It is not as powerful or as "game changing" as the other first level spells I listed above though.</p><p></p><p></p><p>Most of the spells I listed above are better and if you use your reaction on your turn to make a save reroll and IF it suceeds (a big IF) your god wizard is going to usually get pummeled and lose his concentration because he has no reaction left for shield or absorb elements. These two spells, more than any others, are essential to the "god wizard".</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8480360, member: 7030563"] Effective against roughly 30% of monsters, so not too niche and against those monsters it is FAR, FAR better for a 1st levels slot. Somewhat niche but more effective than barbs when it works. Yes. healing word does a lot more than make a reroll and give advantage. To start with it uses a bonus, not a reaction. Second it gives back entire action sequences. An extra action for the party is ALWAYS better than advantage and almost always better than advantage and a reroll. On top of these benefits, it also heals. Then you are not playing it right. My 13th level Ranger (who is not a life cleric) typically starts the day with 110 hps worth of goodberrys and NO spell slots used. It could be less or even zero if it was a tough day prior, but often it is the full 110. He is not even a full caster. A 13th level Druid would be starting with 170hps worth. Yes a life cleric could abuse it and start out with three times as much more depending on your interpretation of disciple of life, but even without this the spell is extremely powerful. Having 100+ hps in your back pocket before you cast your first spell of the day is freaking awesome. No you typically use it once and the benefits from that one slot you used last for days in many cases. It is a more powerful 1st level spell than Barbs in every way, shape and form. Even if you cast it once after every battle and then suicidally send your familiar into the first combat the very next fight it is still going to give you as much as barbs will, as it will at the very minimum cause 1 advantage and 1 lost enemy action/attack to kill it. That is the flat minimum from using the spell exclusively for combat and it is equivalent to barbs. It only goes up from there. Bless is about as good as Barbs. I agree with that. It is not as powerful or as "game changing" as the other first level spells I listed above though. Most of the spells I listed above are better and if you use your reaction on your turn to make a save reroll and IF it suceeds (a big IF) your god wizard is going to usually get pummeled and lose his concentration because he has no reaction left for shield or absorb elements. These two spells, more than any others, are essential to the "god wizard". [/QUOTE]
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Silvery Barbs, how would you fix it? Does it need fixing?
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