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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="ECMO3" data-source="post: 8484902" data-attributes="member: 7030563"><p>People keep calling this disadvantage, but it is not the same as disadvantage. The enemy is a LOT more likely to succeed against silvery barbs than against disadvantage. Against a target 11 disadvantage gives an enemy a 75% chance of failure, silvery Barbs gives a 50% chance of failure. Against a target 7 saves, disadvantage fails more than 50% of the time, silvery barbs will give a 30% chance of failure.</p><p></p><p>For comparison, portent gives a near 100% chance of failure a majority of the time and a 7th level Rune knight can impose disadvantage 10 times in a minute without using a single spell slot and can do that once per short rest.</p><p></p><p>Because you make the decision after a success, you do know if you should use it, but on the other side of the coin it is a lot less powerful than disadvantage. If you use this every time someone saves against one of your spells, more often than not the majority of the slots will be wasted (the advantage not withstanding), where you would get value out of those slots otherwise. The only time it is really powerful is when an enemy makes a lucky roll. For example needs a 17 and makes it. In this case, yes it is going to be powerful, but it is sucking up a prepared spot for that corner case.</p><p></p><p>I do think it is a really good pairing with Fey Touched, This is especially true for a martial who already have a 20 Dex/Str or a caster that does not have access to shield. Being able to use it once a day to counter a critical hit is pretty darn good and if you are interested in Fey Toched for Misty Step you could do a lot worse than this as a pairing.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8484902, member: 7030563"] People keep calling this disadvantage, but it is not the same as disadvantage. The enemy is a LOT more likely to succeed against silvery barbs than against disadvantage. Against a target 11 disadvantage gives an enemy a 75% chance of failure, silvery Barbs gives a 50% chance of failure. Against a target 7 saves, disadvantage fails more than 50% of the time, silvery barbs will give a 30% chance of failure. For comparison, portent gives a near 100% chance of failure a majority of the time and a 7th level Rune knight can impose disadvantage 10 times in a minute without using a single spell slot and can do that once per short rest. Because you make the decision after a success, you do know if you should use it, but on the other side of the coin it is a lot less powerful than disadvantage. If you use this every time someone saves against one of your spells, more often than not the majority of the slots will be wasted (the advantage not withstanding), where you would get value out of those slots otherwise. The only time it is really powerful is when an enemy makes a lucky roll. For example needs a 17 and makes it. In this case, yes it is going to be powerful, but it is sucking up a prepared spot for that corner case. I do think it is a really good pairing with Fey Touched, This is especially true for a martial who already have a 20 Dex/Str or a caster that does not have access to shield. Being able to use it once a day to counter a critical hit is pretty darn good and if you are interested in Fey Toched for Misty Step you could do a lot worse than this as a pairing. [/QUOTE]
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Silvery Barbs, how would you fix it? Does it need fixing?
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