Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Silvery Barbs, how would you fix it? Does it need fixing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Captain Panda" data-source="post: 8494779" data-attributes="member: 6861845"><p>You don't know what to say? Well, you could start with why you think otherwise. If I had to pick just one, as a combat-focused caster? It's shield. Every time. Silvery Barbs is nice, it's versatile, you can negate a crit, make something miss a teammate. That's good. It's still one attack negated, and advantage on one swing (which is being WILDLY overstated in value in this thread). At the cost of a spell slot and your reaction, which means you can't do this and shield, absorb elements, or counterspell. Those are all things a caster is probably going to want to do, too. </p><p></p><p>Shield doesn't negate just one attack, if you have five or six things swinging at you twice each, adding +5 to your AC for a round can very well be the difference between getting spanked half a dozen times or getting spanked not at all. +5 AC can't negate crits, but it can dramatically increase your chance of avoiding attacks, and for more than just one attack. Silvery Barbs doesn't even compete if you're talking about spells for your own defense. It has a niche in that it can be used offensively, or used to help you with a saving throw or help an ally, but in its own domain shield is objectively a better spell. As it should be, since it's more limited. </p><p></p><p>People in this thread are why Wizards of the Coast should be really careful when they listen to feedback, because people genuinely do bandwagon and overreact. This spell is fine. You see people in this thread making wild, zany claims like not only is it the best first level spell (a dubious claim), but it's the best second level spell too?! That's just wrong. And the way people are arriving at this conclusion can make any spell look broken. If you come up with the case where the spell is at its very strongest and just assume it works (it doesn't automatically make something fail, mind, just raises the odds), you can make anything look super strong.</p><p></p><p>Look, I can do this for any half decent spell using the same style of argument. Example, the sleep spell: <em>"Most fights at level one and two are against things with low hp. Sleep doesn't even allow a saving throw! If you're fighting five kobolds and cast sleep, the fight ends, no saving throw! How is that balanced?! It just ENDS the fight! This spell should just be banned."</em></p><p></p><p>Or, since according to some Silvery Barbs is the greatest level two spell as well, how about web? <em>"So you're telling me you can just create difficult terrain and restrain everything in a 20 foot cube?! That's up to SIXTEEN creatures! If they fail their save, they can't move and have to use their ACTION to get out of the web! And they have disadvantage on all attack rolls, and your group has ADVANTAGE on all attacks against them? All attacks! ALL OF THEM! It's ridiculous. How did this make it through playtesting?" </em></p><p></p><p>I'm not trying to be an naughty word or erect strawmen, here. But would the above be convincing to you if you hate Silvery Barbs? And isn't the above obviously a dramatically better use of a spell slot? And it's not like web is even the spell everyone talks about when they talk about busted second level spells. Silvery Barbs has a function, sure. It can, for example, encourage a boss to fail a saving throw against Banishment (as an example used earlier in the thread). But in that case, it's Banishment that's doing the heavy lifting, not Silvery Barbs.</p><p></p><p>The spell just came out, guys. Calm down and actually wait to see it in play for a bit before you start talking about nerfs or bans.</p></blockquote><p></p>
[QUOTE="Captain Panda, post: 8494779, member: 6861845"] You don't know what to say? Well, you could start with why you think otherwise. If I had to pick just one, as a combat-focused caster? It's shield. Every time. Silvery Barbs is nice, it's versatile, you can negate a crit, make something miss a teammate. That's good. It's still one attack negated, and advantage on one swing (which is being WILDLY overstated in value in this thread). At the cost of a spell slot and your reaction, which means you can't do this and shield, absorb elements, or counterspell. Those are all things a caster is probably going to want to do, too. Shield doesn't negate just one attack, if you have five or six things swinging at you twice each, adding +5 to your AC for a round can very well be the difference between getting spanked half a dozen times or getting spanked not at all. +5 AC can't negate crits, but it can dramatically increase your chance of avoiding attacks, and for more than just one attack. Silvery Barbs doesn't even compete if you're talking about spells for your own defense. It has a niche in that it can be used offensively, or used to help you with a saving throw or help an ally, but in its own domain shield is objectively a better spell. As it should be, since it's more limited. People in this thread are why Wizards of the Coast should be really careful when they listen to feedback, because people genuinely do bandwagon and overreact. This spell is fine. You see people in this thread making wild, zany claims like not only is it the best first level spell (a dubious claim), but it's the best second level spell too?! That's just wrong. And the way people are arriving at this conclusion can make any spell look broken. If you come up with the case where the spell is at its very strongest and just assume it works (it doesn't automatically make something fail, mind, just raises the odds), you can make anything look super strong. Look, I can do this for any half decent spell using the same style of argument. Example, the sleep spell: [I]"Most fights at level one and two are against things with low hp. Sleep doesn't even allow a saving throw! If you're fighting five kobolds and cast sleep, the fight ends, no saving throw! How is that balanced?! It just ENDS the fight! This spell should just be banned."[/I] Or, since according to some Silvery Barbs is the greatest level two spell as well, how about web? [I]"So you're telling me you can just create difficult terrain and restrain everything in a 20 foot cube?! That's up to SIXTEEN creatures! If they fail their save, they can't move and have to use their ACTION to get out of the web! And they have disadvantage on all attack rolls, and your group has ADVANTAGE on all attacks against them? All attacks! ALL OF THEM! It's ridiculous. How did this make it through playtesting?" [/I] I'm not trying to be an naughty word or erect strawmen, here. But would the above be convincing to you if you hate Silvery Barbs? And isn't the above obviously a dramatically better use of a spell slot? And it's not like web is even the spell everyone talks about when they talk about busted second level spells. Silvery Barbs has a function, sure. It can, for example, encourage a boss to fail a saving throw against Banishment (as an example used earlier in the thread). But in that case, it's Banishment that's doing the heavy lifting, not Silvery Barbs. The spell just came out, guys. Calm down and actually wait to see it in play for a bit before you start talking about nerfs or bans. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Silvery Barbs, how would you fix it? Does it need fixing?
Top