Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Silvery Barbs, how would you fix it? Does it need fixing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 8494846" data-attributes="member: 7030563"><p>Not whenever, only when you haven't already used your reaction AND when you have not already used your reaction or won't need to AND you are within 60 feet. If ALL of those things are true you can make an enemy reroll a passed save and more often than not it will pass its save again.</p><p></p><p></p><p>It uses your reaction, the only one you can take. Use it to try to banish a Lich or a Balor or a host of other enemies and the enemy saves again and now you can't counterspell it. Hardly a good trade.</p><p></p><p>It's slot economy is not amazing, objectively it is not really even good. If you use it to reroll a save it means by definition you are using an extra slot to try to achieve an effect normally done using less slots. Using the hold person as an example, you are adding a 1st and 2nd level spell to try and land a 2nd level spell. The cost here is 1st and 1 2nd, not one 1st. That is equivalent to a 3rd level spell slot to achieve a 2nd level effect.</p><p></p><p>In terms of slot economy compare it to other 1st levels spells; the vast majority of which either always work or almost always work and those that don't almost always work still often cause partial effect. This spell works sometimes, necessarily less than 50% statistically if you use it every time someone within range saves while you have a reaction.</p><p></p><p></p><p></p><p></p><p>Except sage advice has already said you can't use it for this.</p><p></p><p></p><p></p><p></p><p>You do not have a choice to do that every time. As I noted above, you can only do it if you have a reaction available AND you are within 60' AND you have slots available.</p><p></p><p></p><p>It is a defensive spell to avoid a crit but is far, far less effective at avoiding a hit, or more importantly avoiding damage in general. </p><p></p><p>Shield, Absorb Elements, false life, Armor of Agathys and to be honest even protection from good and evil will all work better for avoiding damage.</p><p></p><p></p><p></p><p>Here are the classes able to use the spell:</p><p>1. Arcane Trickster Rogue: Regularly uses reactions, does not have many powerful spells to pair with it. Moreover long before an AT is getting 3rd level spells he can impose disadvantage on a save by hiding ... which he can do with a bonus action and without spending any slots and with a minimum roll of about 23 on his stealth check (assuming he got expertise in stealth).</p><p></p><p>2, Eldritch Knight Fighter: Regularly uses reaction for shield, has very limited spells known that can be filled with an enchantment and does not have powerful spells to pair with it</p><p></p><p>3. Wizard and Sorcerer: If you commonly waste reactions within 60' of a powerful enemy you are going to die quickly.</p><p></p><p>4. Bard: This is the only class with access to it that will get a ton of mileage out of it. However Bards do not have the best offensive spells available to pair it with and lack other good reaction spells to compete with it. That said a Bard with this in a party with a wizard could be very effective.</p><p></p><p>That is not to say it is not useful or not a good spell, but it is not as OP as people make out.</p><p></p><p></p><p></p><p>Fine, but then don't suggest it is more powerful than it is.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8494846, member: 7030563"] Not whenever, only when you haven't already used your reaction AND when you have not already used your reaction or won't need to AND you are within 60 feet. If ALL of those things are true you can make an enemy reroll a passed save and more often than not it will pass its save again. It uses your reaction, the only one you can take. Use it to try to banish a Lich or a Balor or a host of other enemies and the enemy saves again and now you can't counterspell it. Hardly a good trade. It's slot economy is not amazing, objectively it is not really even good. If you use it to reroll a save it means by definition you are using an extra slot to try to achieve an effect normally done using less slots. Using the hold person as an example, you are adding a 1st and 2nd level spell to try and land a 2nd level spell. The cost here is 1st and 1 2nd, not one 1st. That is equivalent to a 3rd level spell slot to achieve a 2nd level effect. In terms of slot economy compare it to other 1st levels spells; the vast majority of which either always work or almost always work and those that don't almost always work still often cause partial effect. This spell works sometimes, necessarily less than 50% statistically if you use it every time someone within range saves while you have a reaction. Except sage advice has already said you can't use it for this. You do not have a choice to do that every time. As I noted above, you can only do it if you have a reaction available AND you are within 60' AND you have slots available. It is a defensive spell to avoid a crit but is far, far less effective at avoiding a hit, or more importantly avoiding damage in general. Shield, Absorb Elements, false life, Armor of Agathys and to be honest even protection from good and evil will all work better for avoiding damage. Here are the classes able to use the spell: 1. Arcane Trickster Rogue: Regularly uses reactions, does not have many powerful spells to pair with it. Moreover long before an AT is getting 3rd level spells he can impose disadvantage on a save by hiding ... which he can do with a bonus action and without spending any slots and with a minimum roll of about 23 on his stealth check (assuming he got expertise in stealth). 2, Eldritch Knight Fighter: Regularly uses reaction for shield, has very limited spells known that can be filled with an enchantment and does not have powerful spells to pair with it 3. Wizard and Sorcerer: If you commonly waste reactions within 60' of a powerful enemy you are going to die quickly. 4. Bard: This is the only class with access to it that will get a ton of mileage out of it. However Bards do not have the best offensive spells available to pair it with and lack other good reaction spells to compete with it. That said a Bard with this in a party with a wizard could be very effective. That is not to say it is not useful or not a good spell, but it is not as OP as people make out. Fine, but then don't suggest it is more powerful than it is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Silvery Barbs, how would you fix it? Does it need fixing?
Top