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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="NotAYakk" data-source="post: 8494894" data-attributes="member: 72555"><p>Also you can't use it while dead, unconscious, silenced, or a bunch of other obvious and irrelivant reasons to add to your irrelivant nit picks above.</p><p></p><p>Yes, to cast a spell you need to cast a spell. To pay the costs <strong>which I state</strong> you have to pay those costs.</p><p></p><p>Please stop.</p><p></p><p></p><p>Yes, I think I said it uses a reaction, and even talked about it not bring good when reactions are worth more than actions.</p><p></p><p>Bringing that up in response to my post is repeating my post. I am uncertain why you are doing that?</p><p></p><p>No, you have already <em>spent</em> the slot and failed to land the hold person. That is not part of the economy of using silcery barbs. That happens even if you don't use silvery barbs.</p><p></p><p>Silvery barbs in this situation lets you swap a 1st level slot and a reaction for the same value as you had just spent a 2nd level slot and an action on.</p><p></p><p>That is its action and slot cost. (1 reaction + 1 1st level slot) in exchange for the value of (higher level slot (2nd in your example)+ action + effect of passed save (nothing in this example)).</p><p></p><p>If casting hold person with an action and a 2nd level slot was worth it <em>before</em> you knew if it would fail, you are getting the same "payout" here for a reaction+1st level slot. </p><p></p><p>And when you do it on a 5th level or 7th or 9th level spell that the target passed the save on, your payout grows; the spell gets better at higher levels. Trading a 1st level slot for a 2nd isn't as impressive.</p><p></p><p></p><p>You use it to force the first use of LR, not a 2nd use. A successful save doesn;t burn a LR; this lets you convert "natural" successes into more chances to bait LR uses.</p><p></p><p>I have explained above in a previous post. I even mentioned I did that. I guess you missed that; sorry.</p><p></p><p>Anyhow, it ican boosts the rate you can strip LRs significantly, about half way to monk levels (better on some foes, worse on others).</p><p></p><p>Now, I have found LR to be so punative that when faced with it, most casters switch to damage mode; so maybe this isn't a bad thing.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8494894, member: 72555"] Also you can't use it while dead, unconscious, silenced, or a bunch of other obvious and irrelivant reasons to add to your irrelivant nit picks above. Yes, to cast a spell you need to cast a spell. To pay the costs [B]which I state[/B] you have to pay those costs. Please stop. Yes, I think I said it uses a reaction, and even talked about it not bring good when reactions are worth more than actions. Bringing that up in response to my post is repeating my post. I am uncertain why you are doing that? No, you have already [I]spent[/I] the slot and failed to land the hold person. That is not part of the economy of using silcery barbs. That happens even if you don't use silvery barbs. Silvery barbs in this situation lets you swap a 1st level slot and a reaction for the same value as you had just spent a 2nd level slot and an action on. That is its action and slot cost. (1 reaction + 1 1st level slot) in exchange for the value of (higher level slot (2nd in your example)+ action + effect of passed save (nothing in this example)). If casting hold person with an action and a 2nd level slot was worth it [I]before[/I] you knew if it would fail, you are getting the same "payout" here for a reaction+1st level slot. And when you do it on a 5th level or 7th or 9th level spell that the target passed the save on, your payout grows; the spell gets better at higher levels. Trading a 1st level slot for a 2nd isn't as impressive. You use it to force the first use of LR, not a 2nd use. A successful save doesn;t burn a LR; this lets you convert "natural" successes into more chances to bait LR uses. I have explained above in a previous post. I even mentioned I did that. I guess you missed that; sorry. Anyhow, it ican boosts the rate you can strip LRs significantly, about half way to monk levels (better on some foes, worse on others). Now, I have found LR to be so punative that when faced with it, most casters switch to damage mode; so maybe this isn't a bad thing. [/QUOTE]
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