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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="ECMO3" data-source="post: 8495101" data-attributes="member: 7030563"><p>You are right and this makes my position even stronger.</p><p></p><p>Statistically, the opportunities to use SB will present themselves most often when the roll is easy to make. This is important and it is lost on people saying "use it to make them fail a save". Most of the time they succeed in a save it will be an easy save and an easy reroll.</p><p></p><p>On the other hand in terms of statistical power SB is most powerful when the save is hard to make. It is a more useful spell when the roll is hard to make. However, that does not happen nearly as often as making an easy save. Most of the time a hard save will be failed and you will not have the opportunity to use SB.</p><p></p><p>Disadvantage turns this upside down - For example if someone needs a 7 to save, disadvantage will give them a 51% chance of failure. If you could impose disadvantage before the roll you could make that enemy fail slightly more than half the time. In this resepct something that straight up caused disadvantage would "work" more than half the time. </p><p></p><p>Against the same enemy if someone need a 7 to save, the chance you will get to use SB is 70% (assuming you have a reaction and are within 60 feet). If you keep attacking these enemies with the same save or suck you will have a lot of opportunities. Unfortunately when you get a chance to use it, the chance it will work is only 30%. 70% of the time it will be a wasted reaction and slot (the advantage not withstanding).</p><p></p><p>Due to the way the reaction is triggered, this kind of thing is the most common opportunity you will have to cast SB and force another save. When an enemy miraculously makes a needed 18 for a save, SB is going to be HUGE, but those opportunities are not going to come up often enough to be a game-breaking spell. Without metagaming or some sort of insight into the adversaries abilities, not only will the easy cases occur more often, they will gobble up more of the uses too.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8495101, member: 7030563"] You are right and this makes my position even stronger. Statistically, the opportunities to use SB will present themselves most often when the roll is easy to make. This is important and it is lost on people saying "use it to make them fail a save". Most of the time they succeed in a save it will be an easy save and an easy reroll. On the other hand in terms of statistical power SB is most powerful when the save is hard to make. It is a more useful spell when the roll is hard to make. However, that does not happen nearly as often as making an easy save. Most of the time a hard save will be failed and you will not have the opportunity to use SB. Disadvantage turns this upside down - For example if someone needs a 7 to save, disadvantage will give them a 51% chance of failure. If you could impose disadvantage before the roll you could make that enemy fail slightly more than half the time. In this resepct something that straight up caused disadvantage would "work" more than half the time. Against the same enemy if someone need a 7 to save, the chance you will get to use SB is 70% (assuming you have a reaction and are within 60 feet). If you keep attacking these enemies with the same save or suck you will have a lot of opportunities. Unfortunately when you get a chance to use it, the chance it will work is only 30%. 70% of the time it will be a wasted reaction and slot (the advantage not withstanding). Due to the way the reaction is triggered, this kind of thing is the most common opportunity you will have to cast SB and force another save. When an enemy miraculously makes a needed 18 for a save, SB is going to be HUGE, but those opportunities are not going to come up often enough to be a game-breaking spell. Without metagaming or some sort of insight into the adversaries abilities, not only will the easy cases occur more often, they will gobble up more of the uses too. [/QUOTE]
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