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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="NotAYakk" data-source="post: 8495142" data-attributes="member: 72555"><p>So 3 reactions and 3 first level slots was half as good as 6 actions and 3 4th and 3 5th level slots in effect.</p><p></p><p>Pretty damn good action economy and slot economy. The marginal benefit of the SB cast was equal to an action and a 4th or 5th level slot.</p><p></p><p>This isn't "is trying ti banish the foe worth it".</p><p></p><p>As for Bel, say we use Psychic Lance (int save). 21 DC (+2 DC item!), needs a 14+ (+7 int save). Advantage makes it 60% save chance, but reroll from barbs isn't a save.</p><p></p><p>So lance is action+4th level slot for (.6 SB * .65 fail buring LR) + .4 fail burning LR.</p><p></p><p>Over 4 rounds, 3 4th 1 5th 2.4 reactions 2.4 1st level slots and 3.2 LR stripped.</p><p></p><p>A monk with 20 20 dex wis buring max Ki has +13 to hit (+2 item) and 21 DC (+2 DC boosting item). Bel needs a 5+ to save (80%), or .2 LR per hit.</p><p></p><p>19 AC so hits on a 6+. 4 swings is 3 hits/round, or 0.6 LR stripped per round, at a cost of 4 Ki/round.</p><p></p><p>Over 4 rounds burns 16 Ki and strips 2.4 LR.</p><p></p><p>So for Bel, the SB + Lance caster strips LR <em>faster</em> than a stun chaining monk.</p><p></p><p>Giving the monk advantage on attacks is worth 0.2 LR/round, closing the gap. Giving the monk haste is worth +20% LR stripping. With both, the monk exceeds the Lance+SB spellcaster at stripping LR by 20%.</p><p></p><p>With advantage and haste, the monk uses 6 Ki/round, running out part way through turn 4.</p><p></p><p>Without SB, the caster burned 0.4 LR/round instead of 0.8, a huge difference.</p><p></p><p>Spellcaster: 0.4 LR/round</p><p>Monk 4 Ki/round: 0.6 LR/round</p><p>Hasted Monk 4.8 Ki/round: 0.75 LR/round</p><p>SB Spellcaster: 0.8 LR/round</p><p>Monk 5 Ki/round with Advantage: 0.8 LR/round</p><p>Hasted Monk with Advantage: 6 Ki/round, 0.95 LR/round</p><p></p><p>SB on the spellcaster is 0.4 LR/round, as big of an impact as giving the monk foresight and haste on stripping LRs on Bel.</p><p></p><p>And a SB caster can also boost other player's LR stripping rate (that don't have SB to boost themselves). Making it a tad better than the model above.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8495142, member: 72555"] So 3 reactions and 3 first level slots was half as good as 6 actions and 3 4th and 3 5th level slots in effect. Pretty damn good action economy and slot economy. The marginal benefit of the SB cast was equal to an action and a 4th or 5th level slot. This isn't "is trying ti banish the foe worth it". As for Bel, say we use Psychic Lance (int save). 21 DC (+2 DC item!), needs a 14+ (+7 int save). Advantage makes it 60% save chance, but reroll from barbs isn't a save. So lance is action+4th level slot for (.6 SB * .65 fail buring LR) + .4 fail burning LR. Over 4 rounds, 3 4th 1 5th 2.4 reactions 2.4 1st level slots and 3.2 LR stripped. A monk with 20 20 dex wis buring max Ki has +13 to hit (+2 item) and 21 DC (+2 DC boosting item). Bel needs a 5+ to save (80%), or .2 LR per hit. 19 AC so hits on a 6+. 4 swings is 3 hits/round, or 0.6 LR stripped per round, at a cost of 4 Ki/round. Over 4 rounds burns 16 Ki and strips 2.4 LR. So for Bel, the SB + Lance caster strips LR [I]faster[/I] than a stun chaining monk. Giving the monk advantage on attacks is worth 0.2 LR/round, closing the gap. Giving the monk haste is worth +20% LR stripping. With both, the monk exceeds the Lance+SB spellcaster at stripping LR by 20%. With advantage and haste, the monk uses 6 Ki/round, running out part way through turn 4. Without SB, the caster burned 0.4 LR/round instead of 0.8, a huge difference. Spellcaster: 0.4 LR/round Monk 4 Ki/round: 0.6 LR/round Hasted Monk 4.8 Ki/round: 0.75 LR/round SB Spellcaster: 0.8 LR/round Monk 5 Ki/round with Advantage: 0.8 LR/round Hasted Monk with Advantage: 6 Ki/round, 0.95 LR/round SB on the spellcaster is 0.4 LR/round, as big of an impact as giving the monk foresight and haste on stripping LRs on Bel. And a SB caster can also boost other player's LR stripping rate (that don't have SB to boost themselves). Making it a tad better than the model above. [/QUOTE]
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