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General Tabletop Discussion
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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="ad_hoc" data-source="post: 8495217" data-attributes="member: 6748898"><p>You've just barely touched on what makes the spell broken and then dismissed it off hand by saying that it could be even better than it currently is but isn't.</p><p></p><p>You've chosen to focus on attack rolls because that is the part that is balanced.</p><p></p><p>There aren't 'very specific' circumstances, it's just anything that has a saving throw for a very good effect. And it can be from your own spells or abilities or from another person in the party.</p><p></p><p>If the enemy creature saves against your Banishment you can cast Silvery Barbs to duplicate the spell at only the cost of a 1st level slot plus reaction. And then on top of that you can grant you or an ally advantage on a saving throw (which can be used to help maintain concentration on that spell you just duplicated).</p><p></p><p>By 7th level some characters can cast it over 10 times per adventuring day. That's the first 2 rounds of every combat. Get 2 of these characters in a party and they're going to easily overwhelm enemy creatures while protecting themselves from those creatures' most dangerous attacks.</p><p></p><p>You say that you have extensive optimizing experience but do you have actual competitive game experience? D&D is designed as a cooperative storytelling game. Your experience at your table(s) tells me nothing about how well you understand game strategy. I've played competitive games against people who were convinced they were at the top of the game because they were the best of their play group. </p><p></p><p>Unless you've played a competitive game at a very high level you're going to have a hard time gauging your own and others' skills.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 8495217, member: 6748898"] You've just barely touched on what makes the spell broken and then dismissed it off hand by saying that it could be even better than it currently is but isn't. You've chosen to focus on attack rolls because that is the part that is balanced. There aren't 'very specific' circumstances, it's just anything that has a saving throw for a very good effect. And it can be from your own spells or abilities or from another person in the party. If the enemy creature saves against your Banishment you can cast Silvery Barbs to duplicate the spell at only the cost of a 1st level slot plus reaction. And then on top of that you can grant you or an ally advantage on a saving throw (which can be used to help maintain concentration on that spell you just duplicated). By 7th level some characters can cast it over 10 times per adventuring day. That's the first 2 rounds of every combat. Get 2 of these characters in a party and they're going to easily overwhelm enemy creatures while protecting themselves from those creatures' most dangerous attacks. You say that you have extensive optimizing experience but do you have actual competitive game experience? D&D is designed as a cooperative storytelling game. Your experience at your table(s) tells me nothing about how well you understand game strategy. I've played competitive games against people who were convinced they were at the top of the game because they were the best of their play group. Unless you've played a competitive game at a very high level you're going to have a hard time gauging your own and others' skills. [/QUOTE]
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Community
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Silvery Barbs, how would you fix it? Does it need fixing?
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