Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Silvery Barbs, how would you fix it? Does it need fixing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8495474" data-attributes="member: 5889"><p>To be fair, if your playing a 1st level wizard.... sleep is one of the strongest spells in the game. The reason it doesn't get more attention is sleep scales very poorly, and 1st to 2nd levels tend to fly by pretty quickly, and so the spell's period of dominance is pretty minor. Frankly if I was running a campaign that going to be 1st level the whole time....I would consider an adjustment to sleep. Meanwhile spells like shield and silvery barbs scale exceptionally well, and are relevant all the way up to 20th level. </p><p></p><p>Now for those comparing silvery barbs to shield.... clearly shield is the better damage mitigation effect. That is very easy to show in math, the second you put in 2+ attacks in a round, shield tends to reduce more damage. That's really not debatable. What is debatable however, is the assumption on getting attacked. Shield proponents are assuming the wizard will get attacked, and then shows shield's superiority in soaking those attacks. What is missing from that analysis is increased % of the time that the monster will NOT ATTACK AT ALL due to Silvery Barbs. If I cast banishment and it fails, then my wizard takes a full attack, and it sucks. But if my silvery barbs succeeds and activates the banishment, now my wizard takes no attacks. And no defense bonus is equivalent to never getting attacked in the first place.</p><p></p><p>The point of the controller (or "god") wizard is to prevent damage from happening in the first place, to control the monster's ability to even do damage at all. To a silvery barbs player, if your letting your wizard even take a lot of attacks...your doing it wrong.</p><p></p><p>Now that does not mean shield has no place, far from it. Sometimes you just have to take the pain, and in those cases shield is the better spell. I would absolutely want both spells prepared on my wizard. But I still say that overall Silvery Barbs makes the wizard superior at its job of control vs shield compensating for a wizard being a bad tank. Dnd generally rewards specialization, and a wizard that specializes in control through silvery barbs is going to perform better overall than a wizard that focused on shield to be some "ok" tank.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8495474, member: 5889"] To be fair, if your playing a 1st level wizard.... sleep is one of the strongest spells in the game. The reason it doesn't get more attention is sleep scales very poorly, and 1st to 2nd levels tend to fly by pretty quickly, and so the spell's period of dominance is pretty minor. Frankly if I was running a campaign that going to be 1st level the whole time....I would consider an adjustment to sleep. Meanwhile spells like shield and silvery barbs scale exceptionally well, and are relevant all the way up to 20th level. Now for those comparing silvery barbs to shield.... clearly shield is the better damage mitigation effect. That is very easy to show in math, the second you put in 2+ attacks in a round, shield tends to reduce more damage. That's really not debatable. What is debatable however, is the assumption on getting attacked. Shield proponents are assuming the wizard will get attacked, and then shows shield's superiority in soaking those attacks. What is missing from that analysis is increased % of the time that the monster will NOT ATTACK AT ALL due to Silvery Barbs. If I cast banishment and it fails, then my wizard takes a full attack, and it sucks. But if my silvery barbs succeeds and activates the banishment, now my wizard takes no attacks. And no defense bonus is equivalent to never getting attacked in the first place. The point of the controller (or "god") wizard is to prevent damage from happening in the first place, to control the monster's ability to even do damage at all. To a silvery barbs player, if your letting your wizard even take a lot of attacks...your doing it wrong. Now that does not mean shield has no place, far from it. Sometimes you just have to take the pain, and in those cases shield is the better spell. I would absolutely want both spells prepared on my wizard. But I still say that overall Silvery Barbs makes the wizard superior at its job of control vs shield compensating for a wizard being a bad tank. Dnd generally rewards specialization, and a wizard that specializes in control through silvery barbs is going to perform better overall than a wizard that focused on shield to be some "ok" tank. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Silvery Barbs, how would you fix it? Does it need fixing?
Top