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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="abirdcall" data-source="post: 8495505" data-attributes="member: 6748898"><p>Yeah, if the opponent rolls high and makes their hard save then your spell and action is gone - But wait, Silvery Barbs comes in and gives a redo and also gives an ally advantage to a saving throw all for a 1st level slot.</p><p></p><p>It also can be used on any passed Saving Throw. It's a reaction. It doesn't just have to be for the caster's own spells. Optimizers tend to ignore what the rest of the party is doing. Silvery Barbs is a very good spell for assisting the party. Even if your own spell went through you can still cast it later that round of an ally. </p><p></p><p>It is actually very helpful in burning through Legendary Resistance because it creates more failed saves without the cost of an action. If only 2 party members have Barbs in a 4 person party it would be reasonable to force through a failed save in the 2nd round assuming they have enough relevant abilities. If all of them had saving throw abilities that is 6 saving throws per round. Goodbye Legendary Resistance.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 8495505, member: 6748898"] Yeah, if the opponent rolls high and makes their hard save then your spell and action is gone - But wait, Silvery Barbs comes in and gives a redo and also gives an ally advantage to a saving throw all for a 1st level slot. It also can be used on any passed Saving Throw. It's a reaction. It doesn't just have to be for the caster's own spells. Optimizers tend to ignore what the rest of the party is doing. Silvery Barbs is a very good spell for assisting the party. Even if your own spell went through you can still cast it later that round of an ally. It is actually very helpful in burning through Legendary Resistance because it creates more failed saves without the cost of an action. If only 2 party members have Barbs in a 4 person party it would be reasonable to force through a failed save in the 2nd round assuming they have enough relevant abilities. If all of them had saving throw abilities that is 6 saving throws per round. Goodbye Legendary Resistance. [/QUOTE]
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Silvery Barbs, how would you fix it? Does it need fixing?
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