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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="Stalker0" data-source="post: 8496125" data-attributes="member: 5889"><p>We have to remember though that using powerful opponents is not "free", they have a narrative cost.</p><p></p><p>An extreme example: If a party of 5 1st level characters can take out an Adult Dragon. Now could I use more dragons or even higher ones....of course.... but suddenly the narrative of my world requires a shift. If dragons are so "easy" to take out, then they really shouldn't be credible threats to citys.</p><p></p><p>Now of course this is an extreme example to highlight the point, the point being that if abilities allow a party to fight a good deal above their weight class, that does have a narrative impact....one that some DMS may not be comfortable with. Its not just about having to redesign encounters, in campaigns where world building and narratives are important....it may also require you to rebuild your world.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8496125, member: 5889"] We have to remember though that using powerful opponents is not "free", they have a narrative cost. An extreme example: If a party of 5 1st level characters can take out an Adult Dragon. Now could I use more dragons or even higher ones....of course.... but suddenly the narrative of my world requires a shift. If dragons are so "easy" to take out, then they really shouldn't be credible threats to citys. Now of course this is an extreme example to highlight the point, the point being that if abilities allow a party to fight a good deal above their weight class, that does have a narrative impact....one that some DMS may not be comfortable with. Its not just about having to redesign encounters, in campaigns where world building and narratives are important....it may also require you to rebuild your world. [/QUOTE]
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Silvery Barbs, how would you fix it? Does it need fixing?
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