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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="abirdcall" data-source="post: 8496145" data-attributes="member: 6748898"><p>It's just the one I picked to talk about. Saying there are a lot of spells and abilities that force saving throws is an understatement. It's easier to talk about by just picking one. </p><p></p><p></p><p></p><p>There is this assumption here that the spellcaster is going to have all these reaction spells and a good use for them all every round. Shield is only useful if the monster comes within 5 to hit. Absorb Elements is only more useful when there is a lot of elemental damage on the table. </p><p>Most of that is going to come from a saving throw ability too which the caster could get advantage on with Barbs. Counterspell is only useful when fighting creatures that cast spells. It is very campaign dependent. It's also at least 3rd level, probably higher so that the caster doesn't need to make an ability check to ensure it works. </p><p></p><p>These are all defensive spells too. Better to take out the enemy creature in most cases.</p><p></p><p></p><p></p><p>I just don't get this.</p><p></p><p></p><p></p><p>Being able to make a bad choice doesn't mean the spell is bad. This has been pointed out.</p><p></p><p></p><p></p><p>Yes. How is this an argument?</p><p></p><p></p><p></p><p>It's good to use it to force a reroll on a crit. That doesn't mean it's not broken when used on saving throws, I don't see how this is an argument either.</p><p></p><p></p><p></p><p>This is a very niche use in combat. I mean yes, if they make their counterspell ability check you can force a reroll of it, but that's not really happening very often.</p><p></p><p></p><p></p><p>Yeah, not exactly a case that is worth talking about in the grander conversation. I don't see how it having this use makes it not broken.</p><p></p><p></p><p></p><p>I get that you don't.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 8496145, member: 6748898"] It's just the one I picked to talk about. Saying there are a lot of spells and abilities that force saving throws is an understatement. It's easier to talk about by just picking one. There is this assumption here that the spellcaster is going to have all these reaction spells and a good use for them all every round. Shield is only useful if the monster comes within 5 to hit. Absorb Elements is only more useful when there is a lot of elemental damage on the table. Most of that is going to come from a saving throw ability too which the caster could get advantage on with Barbs. Counterspell is only useful when fighting creatures that cast spells. It is very campaign dependent. It's also at least 3rd level, probably higher so that the caster doesn't need to make an ability check to ensure it works. These are all defensive spells too. Better to take out the enemy creature in most cases. I just don't get this. Being able to make a bad choice doesn't mean the spell is bad. This has been pointed out. Yes. How is this an argument? It's good to use it to force a reroll on a crit. That doesn't mean it's not broken when used on saving throws, I don't see how this is an argument either. This is a very niche use in combat. I mean yes, if they make their counterspell ability check you can force a reroll of it, but that's not really happening very often. Yeah, not exactly a case that is worth talking about in the grander conversation. I don't see how it having this use makes it not broken. I get that you don't. [/QUOTE]
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Silvery Barbs, how would you fix it? Does it need fixing?
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