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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="p_johnston" data-source="post: 8496372" data-attributes="member: 7016849"><p>To start off I don't advocate banning or even changing silvery barbs unless your having problems with it at your table. That has more to do with my philosophy an minimizing house rules and rules changes then the spell itself though.</p><p></p><p>I think that for the majority of levels Silvery Barbs is going to be the best 1st level spell in the game by a fairly large degree. I think printing the spell as is was a mistake.</p><p></p><p>Is it better then Shield at defending yourself? no. But it can also defend other members of your party and negate criticals.</p><p>Is it better then absorb elements at defending yourself? no. But it can also end up halving the damage someone else takes on something like fireball as a side benefit of the spell by giving them advantage.</p><p>Is it better then Counterspell at defending yourself? no. (No follow up here. When counterspell is useful it will just be better. But it's also third level).</p><p></p><p>Would I burn a first level spell slot and a reaction to </p><p>Get a second chance at one of my battle ending spells without having to wait another turn? Yes.</p><p>Burn a legendary resistance on a Big Bad? Usually.</p><p></p><p>Overall this feels like half a dozen spells jammed together any of which I would consider good. A 1st level spell to have an enemy reroll a save alone would be a very good. A 1st level spell that used my reaction to give an ally advantage on any roll for up to 1 minute without concentration would be decent. A 1st level spell that made an enemy reroll an attack would be ok. Roll them all up and it becomes excellent.</p></blockquote><p></p>
[QUOTE="p_johnston, post: 8496372, member: 7016849"] To start off I don't advocate banning or even changing silvery barbs unless your having problems with it at your table. That has more to do with my philosophy an minimizing house rules and rules changes then the spell itself though. I think that for the majority of levels Silvery Barbs is going to be the best 1st level spell in the game by a fairly large degree. I think printing the spell as is was a mistake. Is it better then Shield at defending yourself? no. But it can also defend other members of your party and negate criticals. Is it better then absorb elements at defending yourself? no. But it can also end up halving the damage someone else takes on something like fireball as a side benefit of the spell by giving them advantage. Is it better then Counterspell at defending yourself? no. (No follow up here. When counterspell is useful it will just be better. But it's also third level). Would I burn a first level spell slot and a reaction to Get a second chance at one of my battle ending spells without having to wait another turn? Yes. Burn a legendary resistance on a Big Bad? Usually. Overall this feels like half a dozen spells jammed together any of which I would consider good. A 1st level spell to have an enemy reroll a save alone would be a very good. A 1st level spell that used my reaction to give an ally advantage on any roll for up to 1 minute without concentration would be decent. A 1st level spell that made an enemy reroll an attack would be ok. Roll them all up and it becomes excellent. [/QUOTE]
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Silvery Barbs, how would you fix it? Does it need fixing?
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