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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="ECMO3" data-source="post: 8497182" data-attributes="member: 7030563"><p>Yes and this is pretty awesome.</p><p></p><p></p><p>Only if the save against fireball is the FIRST roll that person makes after you cast it AND if it occurs in the next minute. You do not choose when they get advantage. If he gets hit with a cantrip before the fireball, he uses the advantage on the save against that. If the enemy tries to grapple him he uses the advantage to counter the grapple. If the DM has him roll an ability check with a DC of 5, he uses the advantage on that.</p><p></p><p>Also keep in mind you can get advantage on an attack roll through a cantrip, or through inspiration or repeatedly with a familiar and in most games with creative intelligent play. You can give 3 people +1d4 on all attacks and all saves for an entire minute with a 1st level spell. Advantage one time, on a roll not of your choosing, is generally worth far less than a 1st level slot. As a matter of fact that is worth less than most cantrips.</p><p></p><p></p><p>Except that opportunity will rarely come up and when it does the majority of the time they will make the save again. This is the weakest use of the spell, especially if you move to within 60 feet just to have the potential oppotunity to do it before you cast the crowd pleaser. The positioning requirement is going to hurt you more often than you are going to manage to flip a save. If you happen to be within 60 feet anyway, with no way to avoid that, then sure. But that is not worth preparing a spell for.</p><p></p><p></p><p></p><p>It is a very versatile spell, and that is why it is a good spell. But it is not overpowered. IMO they had to add the advantage in there to bring it up to where other good spells were.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8497182, member: 7030563"] Yes and this is pretty awesome. Only if the save against fireball is the FIRST roll that person makes after you cast it AND if it occurs in the next minute. You do not choose when they get advantage. If he gets hit with a cantrip before the fireball, he uses the advantage on the save against that. If the enemy tries to grapple him he uses the advantage to counter the grapple. If the DM has him roll an ability check with a DC of 5, he uses the advantage on that. Also keep in mind you can get advantage on an attack roll through a cantrip, or through inspiration or repeatedly with a familiar and in most games with creative intelligent play. You can give 3 people +1d4 on all attacks and all saves for an entire minute with a 1st level spell. Advantage one time, on a roll not of your choosing, is generally worth far less than a 1st level slot. As a matter of fact that is worth less than most cantrips. Except that opportunity will rarely come up and when it does the majority of the time they will make the save again. This is the weakest use of the spell, especially if you move to within 60 feet just to have the potential oppotunity to do it before you cast the crowd pleaser. The positioning requirement is going to hurt you more often than you are going to manage to flip a save. If you happen to be within 60 feet anyway, with no way to avoid that, then sure. But that is not worth preparing a spell for. It is a very versatile spell, and that is why it is a good spell. But it is not overpowered. IMO they had to add the advantage in there to bring it up to where other good spells were. [/QUOTE]
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Silvery Barbs, how would you fix it? Does it need fixing?
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