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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="ECMO3" data-source="post: 8497621" data-attributes="member: 7030563"><p>No, you aren't throwing as many in a standard day from within 60 feet, with a reaction available against an enemy that is likely to fail on a saving throw he already suceeded on.</p><p></p><p>You don't choose when you get to use SB, the dice do and when they allow it for a rerolled save that will be a save they will succeed on again most of the time.</p><p></p><p>Here are some actual numbers. Assuming you cast a save spell with each of the slots 2nd level and above and assuming you make sure you are within 60 feet and have a reaction available for SB every time you cast such a higher level slot:</p><p></p><p><strong>5th Level Wizard: </strong> A 5th level wizard has 5 spell slots above first level.</p><p></p><p>On average against a <strong>DC of 8</strong> you will cast SB 3 times that day and<strong> change 1 save </strong>(1.25 average).</p><p></p><p>On average against a <strong>DC of 15</strong> you will cast SB 1.5 times that day and <strong>change 1 save (</strong>1.2 average). You will also go to sleep with 2.5 unused 1st level slots. If you don't save barbs then that one great use case goes down.</p><p></p><p><strong>11th Level Wizard: </strong>An 11th level wizard has 12 slots available above 1st level</p><p></p><p>On average against a <strong>DC of 8</strong> you will cast SB 4 times that day and<strong> change 2 saves </strong>(1.6 average).</p><p></p><p>On average against a <strong>DC of 15</strong> you will cast SB 3 times that day and <strong>change 2 saves </strong>(2.3 average) .</p><p></p><p>Those numbers assume a bunch of things:</p><p>1. They assume you use ALL your slots 2nd level and above on a spell that requires a save. No casting attack spells or utility spells. Everything is a save.</p><p>2. It assumes you use SB every time you have an opportunity (once per spell). So if you cast flaming sphere and the guy makes his dex save, you are going to use SB instead of saving it for a more powerful spell.</p><p>3. It assumes you only use SB for trying to flip spell saves.</p><p>4. It assumes you are within 60 feet and have a reaction available EVERY time you cast a spell of 2nd level or higher.</p><p>5. It assumes you cast no other 1st level spells.</p><p></p><p>Change any of these assumptions and the number of saves flipped goes down.</p><p></p><p>Also note the number of saved flips is against all spells cast. So saying you will change 1 save a day at 5th level is not the same as saying you can make someone fail vs Hypnotic Pattern or Fear once a day. That is the chance it will change 1 random save assuming all you are casting are save spells. If you cast the following spells in a day: Fear, Fireball, Hold Person, Ray of Enfeeblement and Tasha's Mind Whip. It could be against Fear that you get the flip, or it could just as easily be against one of the others. If you only use it when you cast fear, the number of successful flips per day goes down to 0 (0.32 average). This means if you save SB for Fear and you end up casting Fear once a day, you will generally never use SB to successfully flip a save while you are 5th level.</p><p></p><p></p><p>They do work together but they do not stack. The fact he already made a save with unsetttling words makes it even mor elikely he will make the reroll.</p><p></p><p></p><p></p><p>Two things:</p><p>First that is only true IF he fails the reroll. Further it also presumes that you do not fail concentration because you already used your reaction and are within 60 feet.</p><p></p><p>It is a string of conditions that have to all fall in line for it to work for this.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8497621, member: 7030563"] No, you aren't throwing as many in a standard day from within 60 feet, with a reaction available against an enemy that is likely to fail on a saving throw he already suceeded on. You don't choose when you get to use SB, the dice do and when they allow it for a rerolled save that will be a save they will succeed on again most of the time. Here are some actual numbers. Assuming you cast a save spell with each of the slots 2nd level and above and assuming you make sure you are within 60 feet and have a reaction available for SB every time you cast such a higher level slot: [B]5th Level Wizard: [/B] A 5th level wizard has 5 spell slots above first level. On average against a [B]DC of 8[/B] you will cast SB 3 times that day and[B] change 1 save [/B](1.25 average). On average against a [B]DC of 15[/B] you will cast SB 1.5 times that day and [B]change 1 save ([/B]1.2 average). You will also go to sleep with 2.5 unused 1st level slots. If you don't save barbs then that one great use case goes down. [B]11th Level Wizard: [/B]An 11th level wizard has 12 slots available above 1st level On average against a [B]DC of 8[/B] you will cast SB 4 times that day and[B] change 2 saves [/B](1.6 average). On average against a [B]DC of 15[/B] you will cast SB 3 times that day and [B]change 2 saves [/B](2.3 average) . Those numbers assume a bunch of things: 1. They assume you use ALL your slots 2nd level and above on a spell that requires a save. No casting attack spells or utility spells. Everything is a save. 2. It assumes you use SB every time you have an opportunity (once per spell). So if you cast flaming sphere and the guy makes his dex save, you are going to use SB instead of saving it for a more powerful spell. 3. It assumes you only use SB for trying to flip spell saves. 4. It assumes you are within 60 feet and have a reaction available EVERY time you cast a spell of 2nd level or higher. 5. It assumes you cast no other 1st level spells. Change any of these assumptions and the number of saves flipped goes down. Also note the number of saved flips is against all spells cast. So saying you will change 1 save a day at 5th level is not the same as saying you can make someone fail vs Hypnotic Pattern or Fear once a day. That is the chance it will change 1 random save assuming all you are casting are save spells. If you cast the following spells in a day: Fear, Fireball, Hold Person, Ray of Enfeeblement and Tasha's Mind Whip. It could be against Fear that you get the flip, or it could just as easily be against one of the others. If you only use it when you cast fear, the number of successful flips per day goes down to 0 (0.32 average). This means if you save SB for Fear and you end up casting Fear once a day, you will generally never use SB to successfully flip a save while you are 5th level. They do work together but they do not stack. The fact he already made a save with unsetttling words makes it even mor elikely he will make the reroll. Two things: First that is only true IF he fails the reroll. Further it also presumes that you do not fail concentration because you already used your reaction and are within 60 feet. It is a string of conditions that have to all fall in line for it to work for this. [/QUOTE]
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