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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8497794" data-attributes="member: 6802951"><p>Much less wasteful than having to burn another action and another high-end spell slot, plus fix whatever damage that opponent inflicts on your party before your initiative comes up again.</p><p>Take the Banishment example: You have already cast the spell (worth 7 SP) metamagicked with heightened spell (3 SP).</p><p>Casting Silvery Barb (2 SP) is much better value than casting Banishment (7 SP) again, for the <em>same</em> chance of banishing your opponent.</p><p></p><p></p><p>1) How many subclasses do you think are currently in 5th edition D&D right now?</p><p>2) How many are capable of applying disadvantage to saving throws <em>and </em>attack rolls <em>and </em>ability checks cheaply?</p><p>3) How many can get access to Silvery Barbs?</p><p></p><p></p><p>And I am pointing out that this is a fallacy, because generally, you do not cast a spell that requires an opponent to fail a saving throw against an opponent with a good chance of making that saving throw.</p><p>Sure, you can make mistakes <em>sometimes</em>. But in general you don't cast spells with Constitution saves against Giants, and you don't cast spells with Wisdom saves against Druids.</p><p></p><p></p><p>Great! You get to save the spell slot and can always use SB for something else!</p><p></p><p>If their chance to pass is high, why did you cast the initial spell in the first place, rather than a spell that was more likely to have an effect?</p><p></p><p></p><p>You have still spent the spell slot to cause disadvantage with this comparison spell before throwing your big spell. This means that it is exactly as effective at causing a failed save and <em>more </em>mathematically powerful, because using SB is "free" a significant amount of the time (when your opponent fails their save the first time).</p><p></p><p></p><p>Wot?</p><p>The statistics would be the same, the only difference is that using SB you would save on spell slots. Generally more than 50% of the time.</p><p></p><p>Note that we are getting bogged down on spell save discussions quite a bit, which is only one facet of the capabilities of SB. If you don't get to use SB to punch spells past saves, you can use it for ability checks or attack rolls instead. Versatility is power.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8497794, member: 6802951"] Much less wasteful than having to burn another action and another high-end spell slot, plus fix whatever damage that opponent inflicts on your party before your initiative comes up again. Take the Banishment example: You have already cast the spell (worth 7 SP) metamagicked with heightened spell (3 SP). Casting Silvery Barb (2 SP) is much better value than casting Banishment (7 SP) again, for the [I]same[/I] chance of banishing your opponent. 1) How many subclasses do you think are currently in 5th edition D&D right now? 2) How many are capable of applying disadvantage to saving throws [I]and [/I]attack rolls [I]and [/I]ability checks cheaply? 3) How many can get access to Silvery Barbs? And I am pointing out that this is a fallacy, because generally, you do not cast a spell that requires an opponent to fail a saving throw against an opponent with a good chance of making that saving throw. Sure, you can make mistakes [I]sometimes[/I]. But in general you don't cast spells with Constitution saves against Giants, and you don't cast spells with Wisdom saves against Druids. Great! You get to save the spell slot and can always use SB for something else! If their chance to pass is high, why did you cast the initial spell in the first place, rather than a spell that was more likely to have an effect? You have still spent the spell slot to cause disadvantage with this comparison spell before throwing your big spell. This means that it is exactly as effective at causing a failed save and [I]more [/I]mathematically powerful, because using SB is "free" a significant amount of the time (when your opponent fails their save the first time). Wot? The statistics would be the same, the only difference is that using SB you would save on spell slots. Generally more than 50% of the time. Note that we are getting bogged down on spell save discussions quite a bit, which is only one facet of the capabilities of SB. If you don't get to use SB to punch spells past saves, you can use it for ability checks or attack rolls instead. Versatility is power. [/QUOTE]
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Silvery Barbs, how would you fix it? Does it need fixing?
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