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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="ECMO3" data-source="post: 8498011" data-attributes="member: 7030563"><p>That is simply not true</p><p></p><p>In terms of math a reroll is less effective at causing a fail than disadvantage before the first roll. That is fact.</p><p></p><p>If the DC is a 8, your chance of suceeding with disadvantage is 42%, your chance of suceeding when SB is cast is 65%. If the DC is an 18 the chance of success is 4%, your chance of suceeding when SB is cast is 20%.</p><p></p><p>Establish a value for your 1st level slot. What absolute chance of failure is worth spending a 1st level slot?</p><p></p><p></p><p></p><p>Then you did not cast SB. It is irrelevant to the spell. Further if this happens every time it is sucking up a spell known and a slot you need to "save" for something that is completely useless.</p><p></p><p>This is like saying Fireball is a great spell in a fight because all the enemies failed their save against Fear and ran away. So therefore Fireball is awesome! I did not cast it. It had no effect on the battle, but it was a game changer.</p><p></p><p></p><p></p><p>Only if he makes the first save (with advantage). At this point, whether he had disadvantage or advantage is irrelevant.</p><p></p><p></p><p>It will never compare to this. You only get one reaction a turn. A 5th-level Monk can use knock out as many LRs in one turn as a caster of any level can SB use all day long.</p><p></p><p>Further you need the save to succeed to do this.</p><p></p><p>If you really think this is true, provide an actual example of a Legendary foe you think this will work on effectively and I will show you statistically that it won't.</p><p></p><p>I don't think in most campaigns SB will knock out a single LR ever.</p><p></p><p></p><p></p><p></p><p>Sure, but you only have 4 1st level slots per day.</p><p></p><p></p><p>It is a solid spell and its use on saves is the most insignificant part of it.</p><p></p><p></p><p>It will not do this effectively. I showed you that using Bel as an example previously (while even forgetting magic resistance).</p><p></p><p>You keep saying this, I challenge you to post the actual numbers using a real monster to back it up!</p><p></p><p></p><p>As I pointed out on a post above a POC Warlock can use a bonus action to cause disadvantage on all attacks and ability checks for a minute and can do it at will. It requires a hit and a failed save and bingo, poisoned for an entire minute (and incapacitated if he rolls less than a 5). He can do this over and over again. A 1st level undead warlock in Form of dread can cause an enemy disadvantage on all attacks and abilities for a turn and can do this turn after turn for 2 battles at 1st level and more thereafter.</p><p></p><p>These abilities are going to cause disadvantage on 10+ rolls per day, without spending a single spell slot.</p><p></p><p>Bane (which is not even considered a great spell) is going to cost -1d4 on numerous rolls for up to 3 enemies with a single casting and is available to numerous subclasses at 1st level.</p><p></p><p>At most SB is going to affect FOUR enemy rolls a day (unless you start upcasting it). FOUR individual rolls total, plus another 4 with advantage. It affects 8 rolls in an entire day if you use ALL your 1st level slots on it! Do you really think that is way more powerful than hitting lets say 2 wererats (1 saved) with a single Bane and giving them -1d4 on say 16 attack rolls and another 10 or so saving throws over a 4-round battle?</p><p></p><p>In the example I just used SB affected 1 enemy roll with one 1st level slot. Bane affected 26 enemy rolls with a 1st level slot.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8498011, member: 7030563"] That is simply not true In terms of math a reroll is less effective at causing a fail than disadvantage before the first roll. That is fact. If the DC is a 8, your chance of suceeding with disadvantage is 42%, your chance of suceeding when SB is cast is 65%. If the DC is an 18 the chance of success is 4%, your chance of suceeding when SB is cast is 20%. Establish a value for your 1st level slot. What absolute chance of failure is worth spending a 1st level slot? Then you did not cast SB. It is irrelevant to the spell. Further if this happens every time it is sucking up a spell known and a slot you need to "save" for something that is completely useless. This is like saying Fireball is a great spell in a fight because all the enemies failed their save against Fear and ran away. So therefore Fireball is awesome! I did not cast it. It had no effect on the battle, but it was a game changer. Only if he makes the first save (with advantage). At this point, whether he had disadvantage or advantage is irrelevant. It will never compare to this. You only get one reaction a turn. A 5th-level Monk can use knock out as many LRs in one turn as a caster of any level can SB use all day long. Further you need the save to succeed to do this. If you really think this is true, provide an actual example of a Legendary foe you think this will work on effectively and I will show you statistically that it won't. I don't think in most campaigns SB will knock out a single LR ever. Sure, but you only have 4 1st level slots per day. It is a solid spell and its use on saves is the most insignificant part of it. It will not do this effectively. I showed you that using Bel as an example previously (while even forgetting magic resistance). You keep saying this, I challenge you to post the actual numbers using a real monster to back it up! As I pointed out on a post above a POC Warlock can use a bonus action to cause disadvantage on all attacks and ability checks for a minute and can do it at will. It requires a hit and a failed save and bingo, poisoned for an entire minute (and incapacitated if he rolls less than a 5). He can do this over and over again. A 1st level undead warlock in Form of dread can cause an enemy disadvantage on all attacks and abilities for a turn and can do this turn after turn for 2 battles at 1st level and more thereafter. These abilities are going to cause disadvantage on 10+ rolls per day, without spending a single spell slot. Bane (which is not even considered a great spell) is going to cost -1d4 on numerous rolls for up to 3 enemies with a single casting and is available to numerous subclasses at 1st level. At most SB is going to affect FOUR enemy rolls a day (unless you start upcasting it). FOUR individual rolls total, plus another 4 with advantage. It affects 8 rolls in an entire day if you use ALL your 1st level slots on it! Do you really think that is way more powerful than hitting lets say 2 wererats (1 saved) with a single Bane and giving them -1d4 on say 16 attack rolls and another 10 or so saving throws over a 4-round battle? In the example I just used SB affected 1 enemy roll with one 1st level slot. Bane affected 26 enemy rolls with a 1st level slot. [/QUOTE]
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