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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="Captain Panda" data-source="post: 8498124" data-attributes="member: 6861845"><p>Yes, I acknowledged that it targets a better save than similar spells. I don't think that and the lack of repeated saving throws is enough to justify it being three spell levels higher. Fourth level spells should be doing more than <em>maybe</em> taking one enemy off the field. Wisdom is a more common save to have high end creatures proficient in, sure. It's more likely to make the save against Hideous Laughter. Considering people are saying it's super duper OP that Silvery Barbs can increase the chance of a 4th level spell landing, one might consider that it's a better idea just to use that first level slot for a very, very similar effect and use Silvery Barbs to tweak the odds on that instead. Disabling one enemy is a great use of a 1st level spell. It's a pretty weak use of a 4th level one. </p><p></p><p></p><p>So have I, but how long do your combats last? 3 rounds is a pretty common length, from what I've seen. If something is paralyzed, hit it, it won't be paralyzed and making a save next time its turn pops up, it'll be dead.</p><p></p><p></p><p>Well, yeah. So is haste. They're both overrated. Being highly utilized doesn't mean it's a good spell for the level. </p><p></p><p></p><p></p><p>And when it fails? You just spent and action and a 4th level slot, which for most campaigns is a pretty powerful resource, to do nothing. Why do you need to use Banishment on a solo monster? I'm sure there are corner-case reasons you would, but I just don't see that as a valuable use of a 4th level slot to remove one creature from play, if you're lucky. If you use Silvery Barbs, that dastardly broken spell, to make super sure something fails the save then you just spend a 4th and a 1st level slot to remove a single creature from the battlefield! That's just... so inefficient. I notice that, apart from the Hold XYZ comment, you didn't address any of the other spells being dramatically more efficient for their cost.</p></blockquote><p></p>
[QUOTE="Captain Panda, post: 8498124, member: 6861845"] Yes, I acknowledged that it targets a better save than similar spells. I don't think that and the lack of repeated saving throws is enough to justify it being three spell levels higher. Fourth level spells should be doing more than [I]maybe[/I] taking one enemy off the field. Wisdom is a more common save to have high end creatures proficient in, sure. It's more likely to make the save against Hideous Laughter. Considering people are saying it's super duper OP that Silvery Barbs can increase the chance of a 4th level spell landing, one might consider that it's a better idea just to use that first level slot for a very, very similar effect and use Silvery Barbs to tweak the odds on that instead. Disabling one enemy is a great use of a 1st level spell. It's a pretty weak use of a 4th level one. So have I, but how long do your combats last? 3 rounds is a pretty common length, from what I've seen. If something is paralyzed, hit it, it won't be paralyzed and making a save next time its turn pops up, it'll be dead. Well, yeah. So is haste. They're both overrated. Being highly utilized doesn't mean it's a good spell for the level. And when it fails? You just spent and action and a 4th level slot, which for most campaigns is a pretty powerful resource, to do nothing. Why do you need to use Banishment on a solo monster? I'm sure there are corner-case reasons you would, but I just don't see that as a valuable use of a 4th level slot to remove one creature from play, if you're lucky. If you use Silvery Barbs, that dastardly broken spell, to make super sure something fails the save then you just spend a 4th and a 1st level slot to remove a single creature from the battlefield! That's just... so inefficient. I notice that, apart from the Hold XYZ comment, you didn't address any of the other spells being dramatically more efficient for their cost. [/QUOTE]
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