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General Tabletop Discussion
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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="ECMO3" data-source="post: 8499213" data-attributes="member: 7030563"><p>You are wrong and that is why you refuse to actually post numbers to back up your claim.</p><p></p><p>Disadadvantage is explained on page 7 of the PHB. It requires rolling TWO dice. Thes generate <strong>TWO random numbers</strong> between 1 and 20 and you take the lower number.</p><p></p><p>SB requires rolling ONE dice generating a number between 1 and 20. You then compare that<strong> ONE random number </strong>a f<strong>ixed value</strong> higher than the difficulty check and take the lower dice.</p><p></p><p>Give me a single numerical example against any DC, where <u>using</u> Silvery Barbs will be the equivalent of disadvantage in terms of making an enemy fail. Please post the actual numbers, not your opinion.</p><p></p><p></p><p></p><p>Except you conveniently did not bother to post any actual supposedly "correct" numbers. The numbers I posted are mathematically correct rounded to the number of significant digits used in the examples.</p><p></p><p>If I didn't please, please post the supposedly "correct" numbers instead of just saying what I am positing is wrong</p><p></p><p></p><p></p><p>No as someone else noted, it is throwing good money after bad. As an extreme example, if he needs a 1 to succeed for example, the ONLY thing SB can do is waste a 1st level slot in addition to the higher level slot you already used. That is the only possible outcome in this admittedly extreme case.</p><p></p><p>The problem here is using SB is not free, and statistically it is not disadvantage either.</p><p></p><p>I also note you still have not numerically backed up your claim that it is effective at burning through legendary resistances with an actual enemy and mathematical analysis.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8499213, member: 7030563"] You are wrong and that is why you refuse to actually post numbers to back up your claim. Disadadvantage is explained on page 7 of the PHB. It requires rolling TWO dice. Thes generate [B]TWO random numbers[/B] between 1 and 20 and you take the lower number. SB requires rolling ONE dice generating a number between 1 and 20. You then compare that[B] ONE random number [/B]a f[B]ixed value[/B] higher than the difficulty check and take the lower dice. Give me a single numerical example against any DC, where [U]using[/U] Silvery Barbs will be the equivalent of disadvantage in terms of making an enemy fail. Please post the actual numbers, not your opinion. Except you conveniently did not bother to post any actual supposedly "correct" numbers. The numbers I posted are mathematically correct rounded to the number of significant digits used in the examples. If I didn't please, please post the supposedly "correct" numbers instead of just saying what I am positing is wrong No as someone else noted, it is throwing good money after bad. As an extreme example, if he needs a 1 to succeed for example, the ONLY thing SB can do is waste a 1st level slot in addition to the higher level slot you already used. That is the only possible outcome in this admittedly extreme case. The problem here is using SB is not free, and statistically it is not disadvantage either. I also note you still have not numerically backed up your claim that it is effective at burning through legendary resistances with an actual enemy and mathematical analysis. [/QUOTE]
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Silvery Barbs, how would you fix it? Does it need fixing?
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