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Silvery Barbs, how would you fix it? Does it need fixing?
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<blockquote data-quote="ECMO3" data-source="post: 8499316" data-attributes="member: 7030563"><p>With ICM use your bonus action to allow the familiar to take the attack action, so the familiar attacks on its turn, not on your turn. This is different than other things from the find familiar spell or basic POC which allow the familiar to attack or cast a spell as a reaction. You can do both of those things though and get your familiar to attack twice every round (once using attack action on its turn, once using a reaction on your turn), but you would be giving up all your bonus actions and actions to do this, so it is not a great use most of the time. Also keep in mind they use your save, not theirs so it lands quite often (assuming you max Charisma).</p><p> </p><p>I agree about the poision immunity. About 30% of enemies are immune to poision, but that means 70% of enemies are not immune and even if you only land 50% at best, you can use this round after round on them and it affects enemies for an entire minute. Taken in total, this means it is going to affect a lot more enemy rolls than SB will.</p><p></p><p>Familiars do die, but you can cast it as a ritual with a POC warlock so essentially you can get a replacement every short rest if you need to. I find the Sprite to be the most survivable using the attack action by far.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8499316, member: 7030563"] With ICM use your bonus action to allow the familiar to take the attack action, so the familiar attacks on its turn, not on your turn. This is different than other things from the find familiar spell or basic POC which allow the familiar to attack or cast a spell as a reaction. You can do both of those things though and get your familiar to attack twice every round (once using attack action on its turn, once using a reaction on your turn), but you would be giving up all your bonus actions and actions to do this, so it is not a great use most of the time. Also keep in mind they use your save, not theirs so it lands quite often (assuming you max Charisma). I agree about the poision immunity. About 30% of enemies are immune to poision, but that means 70% of enemies are not immune and even if you only land 50% at best, you can use this round after round on them and it affects enemies for an entire minute. Taken in total, this means it is going to affect a lot more enemy rolls than SB will. Familiars do die, but you can cast it as a ritual with a POC warlock so essentially you can get a replacement every short rest if you need to. I find the Sprite to be the most survivable using the attack action by far. [/QUOTE]
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Silvery Barbs, how would you fix it? Does it need fixing?
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