Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Silvery Barbs, how would you fix it? Does it need fixing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="p_johnston" data-source="post: 8499561" data-attributes="member: 7016849"><p>So the two things being compared would be SB vs a theoretical spell that acts in the same manner except that instead of a reroll you can use it to cause the target to roll with disadvantage, meaning you have to decide before the initial roll.</p><p></p><p>Assuming a flat roll that already didn't have advantage or disadvantage</p><p>Taken as a chance from the start of the ability that they have to save against to the resolution of that ability the effects of both spells would be that the opponent rolls 2d20 and if either are a failure that is the one the use. <strong>The only difference</strong> is the point at which you decide to use the spell. With disadvantage you would have to use it before they roll anything. With SB you decide after they have rolled 1d20.</p><p></p><p>Since you want numbers let's look at the simplest example. DC 16 and they have a +5. an even 50/50 chance of failure or success.</p><p>Making the save with no outside interference: .5</p><p>Making the save if they have disadvantage: .25</p><p>Making the save if they have advantage: .75</p><p></p><p>Silvery barbs If the have neither advantage nor disadvantage: .25 (they have a .5 chance of Success. Of the .5 chance of success they will re-roll with a new .5 chance of failure meaning that they will end up with only a .25 chance of success)</p><p></p><p>Silvery barbs when they have disadvantage: .0625 (they have a .25 chance of Success. Of the .25 chance of success they will re-roll with a new .25 chance of success endings up with .0625 chance of success.)</p><p></p><p>Silvery barbs when they have advantage: .5625 (they have a .75 chance of Success. Of the .75 chance of success they will re-roll with a new .75 chance of success endings up with .5625 chance of success.)</p><p></p><p>To put it into the simplest possible terms.Assuming a flat roll with no advantage or disadvantage before hand when a person uses SB to make an opponent re-roll a save or an ability causes that opponent to roll with disadvantage <strong>the opponent is doing the exact same thing. </strong>They are taking 2d20 and taking whichever one would make the save a failure.</p><p></p><p>Edit: So I made the post with (possibly) a slight misunderstanding of how Silvery Barbs works. Based on wording when rolling with Advantage/Disadvantage it would be reasonable to say they only re-roll only a single dice and use that result if it would be lower.</p><p>So the math based on that.</p><p></p><p>Silvery barbs when they have disadvantage: .125 (they have a .25 chance of Success. Of the .25 chance of success they will re-roll with a new .5 chance of success endings up with ..125 chance of success.)</p><p></p><p>Silvery barbs when they have advantage: .375 (they have a .75 chance of Success. Of the .75 chance of success they will re-roll with a new .5 chance of success endings up with .375 chance of success.)</p><p></p><p>If anything that particular ruling would make SB even better because it also effectively let's you bypass Magic Resistance or anything else that would give advantage on the save.</p></blockquote><p></p>
[QUOTE="p_johnston, post: 8499561, member: 7016849"] So the two things being compared would be SB vs a theoretical spell that acts in the same manner except that instead of a reroll you can use it to cause the target to roll with disadvantage, meaning you have to decide before the initial roll. Assuming a flat roll that already didn't have advantage or disadvantage Taken as a chance from the start of the ability that they have to save against to the resolution of that ability the effects of both spells would be that the opponent rolls 2d20 and if either are a failure that is the one the use. [B]The only difference[/B] is the point at which you decide to use the spell. With disadvantage you would have to use it before they roll anything. With SB you decide after they have rolled 1d20. Since you want numbers let's look at the simplest example. DC 16 and they have a +5. an even 50/50 chance of failure or success. Making the save with no outside interference: .5 Making the save if they have disadvantage: .25 Making the save if they have advantage: .75 Silvery barbs If the have neither advantage nor disadvantage: .25 (they have a .5 chance of Success. Of the .5 chance of success they will re-roll with a new .5 chance of failure meaning that they will end up with only a .25 chance of success) Silvery barbs when they have disadvantage: .0625 (they have a .25 chance of Success. Of the .25 chance of success they will re-roll with a new .25 chance of success endings up with .0625 chance of success.) Silvery barbs when they have advantage: .5625 (they have a .75 chance of Success. Of the .75 chance of success they will re-roll with a new .75 chance of success endings up with .5625 chance of success.) To put it into the simplest possible terms.Assuming a flat roll with no advantage or disadvantage before hand when a person uses SB to make an opponent re-roll a save or an ability causes that opponent to roll with disadvantage [B]the opponent is doing the exact same thing. [/B]They are taking 2d20 and taking whichever one would make the save a failure. Edit: So I made the post with (possibly) a slight misunderstanding of how Silvery Barbs works. Based on wording when rolling with Advantage/Disadvantage it would be reasonable to say they only re-roll only a single dice and use that result if it would be lower. So the math based on that. Silvery barbs when they have disadvantage: .125 (they have a .25 chance of Success. Of the .25 chance of success they will re-roll with a new .5 chance of success endings up with ..125 chance of success.) Silvery barbs when they have advantage: .375 (they have a .75 chance of Success. Of the .75 chance of success they will re-roll with a new .5 chance of success endings up with .375 chance of success.) If anything that particular ruling would make SB even better because it also effectively let's you bypass Magic Resistance or anything else that would give advantage on the save. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Silvery Barbs, how would you fix it? Does it need fixing?
Top