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Silverymoon Campaign - IC

Aram, half-elf monk

ControlFreak said:
"Calenamdir," Tsoren Repeats, trying the word out for size. "I think that works for me. How does everyone else feel?"
Aram nods absent-mindedly to answer Tsoren's question. Obviously the monk doesn't seem to care much about how the party will be named.

"I believe we should take The High Lady's advice and spend the night at the inn and leave early tomorrow. Much has been done today already, we wouldn't make it very far before the dark."
 

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Willow, female wood elf druid

“Calenamdir, I like it,” Willow replies to Silestrea.

“I don't need any more rest, but it's wiser to break up at dawn, instead of journey during the night. There are dangerous beings hunting in the dark.”
 
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Dain

"Callenemindear...whatever. Ok. Someone who can pronounce it go tell the dwarf. I'm good with foregoing an escort job and definitely we should stay here for the night."
 

Tsoren Gildersham - Human Rog1

Tsoren says, "Ok .. tomorrow morning it is. That's good since I'd like to say goodbye to some folks quick."

With that Tsoren covers up the bracer and heads to the local rogue hangout (thieves' guild - whatever). When he gets there he inquires about the road ahead and tries to get a name for a good contact for the thieves' guild in Sundabar.
 

Fizzlewikk Schlickenbahb - Halfling Rogue

Fizzlewikk bows greatly before Lady Alustriel. "Thank you for providing us with these needed supllies and with travelling mounts M'lady, it is very much appreciated!"

Fizzlewikk takes the gear he had requested for himself and places it in his haversack and then goes about distributing the rest of the gear. He makes sure that everyone that doesn't already have a cold weather outfit recieves one, and then that everyone also recieves a climbing kit, 2 weeks rations, 2 torches, and a collapsable grappling hook. He then brings the Healers Kit to Willow and gives it to her saying "Here ya go M'lady, I had them bring this especially just for you, hopefully we won't be needing to use it but I'm glad we have it." and smiles softly to her.

Fizzlewikk then places the crowbar, 2 shovels, 100 ft. of silk rope, bolt cutter, hacksaw and 4 blades, the 2 tents, and the 4 vials of stonebreaker acid in a pile that is to be carried on the pack mounts.

As they head out of the Palace and through the city Fizzi is aware of the people looking at him and the others, some with curious looks, some with no expression at all, and some that look as if pleading for them to save thier lives. These are the looks that affect Fizzle the most. All of these people depend on us to complete this mission and decide their fate.. I can not fathom how that must feel from their end. I'm certainly glad that I have not been made to just sit by and watch, I don't think I could handle that.. even though it may be dangerous, I'm glad it's up to me decide my own fate!

Upon arriving at the Golden Hoof Stable and Tack, Fizziwikk speaks to Giden, "Good Sir, Lady Alustriel has given me enough money to purchase a Riding Dog, if possible I'd like to also purchase Studded Leather barding for it if you can have it ready by daybreak tomorrow morn?"

Having taken care of that business the group heads off to register at the Adventurer's Guild. Fizzi is a bit taken aback at all of the business that is being conducted here, seeing many people walking around with armor and weapons and finely crafted items and jewelry. Wow.. so here it is that I am to become an adventurer! I mean, I knew that's what I set out to be when I left my family, but it's.. well, I guess it's all just really hitting me with how real it is now!

Fizzi listens as the group decides upon a name. "hmm.. I also like the name Calenamdir, Silestrea, I think it suits us just fine! You also make a good point about telling them that we are not headed east, but part of me thinks there is money to be made on the side as we head towards Sundabar. Perhaps we could escort the merchant or the noble, as both are looking to head in the direction we are going. As long as we don't have to actually enter Sundabar, I would like to do so. Heck, we could probably kill two birds with one stone and escort both of them at the same time!" A smile comes over Fizzi's face thinking about the money they could earn. "And who knows, maybe we might even need to enter Sundabar to re-supply. If we don't though, we'll have to make it clear to the merchant and the noble that we'll escort them to the city but we won't actually be entering it ourselves. The least we could do is look into how much they're willing to offer."

Fizzlewikk looks to Silestrea and speaks in Elvish to her, "Good choice of name for our group M'lady!" and gives her a wink.

He then looks to Aram (and speaking Common again) reaches up and pats him on the back (well, the middle back because that's where he can reach to) and says to him (his intent is to speak so that only Aram can hear him)"You ok Aram? You don't seem to be too happy. Is something troubling ya? C'mon, let's go to the Inn of the Wayward Sages and talk it over some fine Schnapps?" as a friendly smile washes over his face.


(edit- forgot about the 2 tents!)
 
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WonkaMania said:
Upon arriving at the Golden Hoof Stable and Tack, Fizziwikk speaks to Giden, "Good Sir, Lady Alustriel has given me enough money to purchase a Riding Dog, if possible I'd like to also purchase Studded Leather barding for it if you can have it ready by daybreak tomorrow morn?"

Giden replies, 'Of course, I shall prepare it for you and have your fine steed equiped for the morning. I'll give it to you for half-price.'

...

(edit- forgot about the 2 tents!)

OOC: I am suddenly reminded about Indiana Jones and the Temple of Doom where the evil bad guy is equipping and the fellow ends with...'And Tanks'...your welcome. Yes, I suppose I am strange /OOC

Breezly
 

Aram, half-elf monk

WonkaMania said:
He then looks to Aram (and speaking Common again) reaches up and pats him on the back (well, the middle back because that's where he can reach to) and says to him (his intent is to speak so that only Aram can hear him)"You ok Aram? You don't seem to be too happy. Is something troubling ya? C'mon, let's go to the Inn of the Wayward Sages and talk it over some fine Schnapps?" as a friendly smile washes over his face.
Aram looks back at Fizzi. "I thank you for the concern, my friend. Nothing, but the obvious troubles my mind, but how else could it be, when your home is threatened and you are responsible for it's safety." Aram puts his hand on Fizzi's shoulder, smiling. "I wouldn't mind some company. I'll pass the schnapps, though, but some tea would do fine."
 

Post 011304 – Venturing Forth, Alturiak 3

Post 011304 – Venturing Forth, Alturiak 3

The old dwarf at the guild watches with some amusement the discussions about a group name. When you finally decide upon Calenamdir, he gives you a quizzical look, almost as if asking you if you are for real. “Well, it ain’t a proper dwarven name fer sure. You don’t like Stonebreakers or The Iron Hands. Perhaps Hammers of Justice? No? Well then, I supposed yer minds are made up.” The old dwarf goes about updating his journals with your group name, noting each of you individually. “If you have a moment, I shall give you yer seals o’ the guild." He turns away and tracks down a smallish gnome. Moving off into one of the interior rooms you hear some metallic sounds, followed by a hammer or two. After about 15 minutes of waiting the gnome returns with seven small, metallic seals. The dwarf looks at them and turns back to you. “Here be yer official seals. You’ll need to show these if asked fer them by any of the officials of Silverymoon. Should ya lose them, the fee is 10gp to replace. Ya don’t wanna be caught without one if yer adventuring in the area of the Silver Marches. You can use the seal at any o’ the guilds in the Marches. Good luck, the blessings o’ yer gods go with ye.” With that, he turns away to other business.

The group, having decided it was best to travel on your own and not take up with one of the various job postings, you gather you things and head to the Wayward Sage.

Arriving at the inn, you can see where the establishment gets its name. The inn is full of various scholarly types, wizards and bards. A few scattered city folk also are ending their day at the Sage. A beautiful, female elven bard is entertaining in the back room. Her melodic voice carries throughout the inn and gives the place a nice warm background. You do not have trouble finding a table for the entire group and almost as quickly as you are seated a barmaid takes your order. Teas, Moonwine and Silverymoon Pale Ale are the specialties of the house. A nice Moonsea Bass is the meal of the day. Placing your orders, you find a moment to relax amongst the folk of Silverymoon. The atmosphere is light and the people do not seem to take notice of who you are. The food and drink are quite good and overall, it is a enjoyable time.

Tsoren, you take a moment to slip away from the festivities to try and make some contact with your guild. However, when you find one of your guilds contact points, you find that no one is around to make contact with. This is not necessarily a strange situation as your guild is not one of the more well-known, or organized groups. Your guild deals more in adventures, treasure hunting and aqcuiring of rare items than any actual organized crime. After a while, you return to the inn.

As the night wears on, you find the barkeep and arrange for your rooms. There is one room for the three women and the wolf companion of Willow and two others for the four gentlemen. You decide that setting a watch may be a good idea, considering the direness of the situation. You make arrangements between yourselves to sit watch in the hall, as all the rooms are close by. You finally make it to your beds and a hope for a restful evening. You find the moments before your sleep filled with thoughts of the future and how much things have changed. A quiet hope for things to come is the last thing you remember before drifting off to sleep.

The night passes uneventfully, as the various watches are changed without fail. You awake rested and ready to strike out on your own. As you gather your things you can feel the chill in the air. It is going to be a cold day, and you make preparations for such. Equipping your cold weather clothing, you gather your gear and head to the common room. You consume your breakfast quite quickly as nervousness sets in. The conversations are light as each of you seems lost in your own thoughts. After settling with the Barkeep, you head out into the city, the light of dawn is quite a beautiful sight. The air is cold but you adjust as you head to the stables to retrieve your mounts. There are a few people milling about the streets as you pass, but none seem to pay you any mind. You have no trouble with the mounts in the morning and you adjust your gear between your mounts and the two pack animals. Fizzi’s mount is decked out in leather barding and the dog seems quite eager to see him. With a final farewell to Giden, you lead your mounts to the city gates.

At the gates of the city the Knights in Silver stop you and ask your business. You state that you are adventurers and display your seal to them one by one. The Knights nod and wave you through. You are now on the open road of the Silver Marches.

As advertised, the road to Sundabar is active and well patrolled. You pass many merchant caravans heading into the city, as many slower caravans heading away towards Sundabar. The road is well maintained and even the light dusting of snow on the ground does not delay your journey. After a full days travel you come upon a travel station set along the road. The station, or inn, caters to various merchant caravans and travelers. There are a number of tents set about the area and various merchants are trying to get a few more sales in to travelers either before or after Silverymoon. You decide to play it safe and camp outside with the other travelers (you pay a 1gp fee). Finding a suitable site, you make camp for the night. Darkness soon falls about you and the various camp fires create an eerie orange glow. Songs and merriment fill the night. You make a quick meal before heading off to sleep. Setting the watch, despite the presence of the Knights in Silver, you once again find your night passes uneventfully.

In the morning, many of the merchant caravans are well into their preparations to leave. You gather your gear and head off once again to Sundabar. Your second day is filled with much the same as the previous, though the Nether Mountains loom much closer now. The air is still crisp and overcast as a light snow falls. The numbers start to thin as the day starts to wane. As you start to consider where you are going to sleep you hear the sounds of what can only be battle from up ahead. Spurring your mounts on to the next rise, you see below you a scattered caravan, horses and wagons scattered about the area. There are a number of humanoids, orcs or goblins, trampling through. A large creature, perhaps an ogre, attacks with them. You see a few Knights in Silver trying to keep the creatures at bay, but they seem to be a bit overwhelmed at the moment. A number of bodies litter the snow and a reddish tinge can be seen in a number of areas.

You are about 120’ away from the conflict ahead of you. It does not appear that you have been seen. How do you proceed?
 
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Dain - dwarven ranger

"Indeed. No mission, however important, can take precedence over the saving of innocents." Dain will spur his warpony forward to about 30 feet of the ogre as well, then dismount, prepare his waraxe and sheild, and attack.
 

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