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Silverymoon Campaign - IC

Silestrea, half-elf sorceress

From her horse, Silestrea will retrieve another bolt, load and fire, hoping to cover the embarassment of dropping the first one.
 

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Fizzlewikk Schlickenbahb - Halfling Rogue

Fizziwikk watches as his dart bounces off of the rocks instead of sinking into the goblins chest.. I must get a clearer shot at them! he instantly thinks. He watches as his companions drop two of the orcs and things start looking better.

He looks to Silestrea and speaks to her in Elvish, "Let's put a little pressure on the nasty buggers M'lady!"

Fizziwikk directs his brave Dog to ride forward towards the Goblins hoping to instill a bit of fear in them perhaps driving them off, as he pulls out a Dagger and attempts to hurl it directly into the goblin archer's skull.

OOC: Breezly, this all depends on if the goblin archer in square GG-13 moves or not. I want Fizzi to get within the daggers throwing range of 20ft. The goblins act before me, so if he moves away at all, Fizzi will instead pull and throw a Dart, avoiding any range increments. He also wants to make sure the goblin doesn't have any cover against him because of the rocks. He'll throw at a goblin archer that doesn't have cover if it's an issue. Oh, and just incase it needs to be said, the bit about "and attempts to hurl it directly into the goblin archer's skull" is just flavor text, none of that "called shot" business.. hehe :) (Fizzi directs his mount to square HH-16 and throws a dagger at the goblin archer in square GG-13. Dagger ranged attack (thrown within 30ft) +7 ....(1d3+2, 19-20/x2, P)
 

Post 012104 - The Battle on the Road, Rnd 2

Combat Initiative:
18 - Silestrea
17 – Dain
15 - Goblins
14 - Fizzi
14 – Aram
12 – Orcs
12 – Merchant Guard
11 – Ogre
10 – Knights in Silver
8 - Willow
7 – Tsoren


Silestrea quickly retrieves another bolt and sets it in the crossbow. Taking aim at the goblins crouching in the rocks, she hopes to even the odds. This time, the bolt flies true and hits the ragged creature in the shoulder knocking him down. He does not seem to be making a move to get up.

"It will be a cold day in Hell when a goblin can hold its own in a fight with a dwarven prince!", Dain shouts as he brings his axes around in another attempt to defeat his pesky foe. The goblin tries to bring up his spear to once again block the axe, but this time he is not fast enough. Dain’s axe catches the goblin at the base of the neck and buries itself half way through to the other side. The goblins head wavers before finally, the body falls, head barely attached.

The two goblins in the rocks seem shaken, but stand their ground. Seeing Silestrea on horse, they deem her the more fearsome foe. Taking aim, both goblins return fire, hoping the rocks provide enough cover for them to regain the advantage. The first arrow sails high and wide, but the second strikes true. Silestrea is grazed by an arrow, leaving a nasty gash across her right arm (-3hp). The two remaining goblins move away from Dain and the other combatants and take shelter on the opposite side of the ogre, hoping he lends some protection. Their distraction at the turning tide of battle causes them both to miss on their attacks.

Pulling a dagger from his vest, Fizzi spurs his dog forward to get a better shot at the goblins. Seeing the first one fall, Fizzi decides to take a shot at the second goblin in line. Your dog faithfully moves forward smoothly, to afford you a stable platform. With incredible skill Fizzi launches the dagger and it buries itself up to the hilt in the goblins head. Blood pours from its skull as the creature falls backward into the sole remaining goblin.

Aram quickly moves up in support of Willow and Ivory, hoping to take advantage of the combined combat to sneak in a devastating blow. The monk spins and completes a technically perfect reverse punch to the orcs neck, snapping ligaments and crushing his wind pipe. The orc collapses in a heap instantly.

The orcs, being hardier and more battle experienced, do not scare so easily. Looking to take advantage of an exposed combatant, the orcs move in. The orcs facing the merchant guard and the Knight prove deadly in their attacks as both fall to the orcish blows. The final orc moves down to face the Knight beside Tsoren. His axe sweep comes in low and hard catching the knight squarely in the ribs causing a grievous wound. The Knight stands firm but he does not look good.

The remaining two merchant guards move up in support of the wounded knight, but their attacks are feeble and miss wildly.

The Ogre, now free of foes, steps forward to face his newest opponent, the deft Aram. With a mighty swing the things huge club just barely misses Aram head and lands with a loud thump on the ground. The stench of the creature is almost overwhelming.

The wounded Knight in Silver tries to return the attack against the orc. Blood is pouring from his wound. This seems to affect the knight as his attack is easily blocked. The Knight next to Aram now faces off against the Ogre. With a swing of his sword, the knights attack looks to be true, but at the last minute the Ogre brings its club up to block.

Willow, not wanting to swuare off against the ogre moves up against the Orc that is now moving in on your flank. Without word, Ivory senses her thought and moves up with her. Ivory once again catches an orc low and her bite digs in deep. As if they have done this many times before, Willow quickly takes advantage and buries her sword in the creature’s neck causing the mortal wound.

Tsoren sees the goblins move quickly away from the combat, and the Ogre moving up against Aram and the Knight. Wanting to get closer, but fearing exposing his flank, Tsoren tumbles behind the Orc and spins driving his dagger in at the base of the creatures skull. The blade protrudes from the other side and a gurgling sound emanates from the creatures throat as the thing falls to the ground, quite instantly dead.

The Knight in Silver with the wound looks at Tsoren with a knowing smile, then topples backward to the road.

How do you proceed?

OOC: I hope to update the map tonight, if it is not clear. /OOC
 

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Aram, half-elf monk

Aram grits his teeth as the Ogre's big weapon passes just inches away from his head. Realizing the deadliness of his new opponent he knows it must be bested quickly. Focusing all his ki, Aram ducks low to close in and tries to deliver a well-placed strike in the ogre's abdomen.

(5 foot step to close inside the ogre's reach [L9], unarmed attack with stunning fist, atk +1, dam 1d6+1, Stunning Fist DC 15)
 
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Dain

Dain smiles as the goblin falls. He then sets his sights on the Ogre, his real prey. All dwarves learn to combat these fearsome creatures, and Dain specialized against them in the militia. Knowing a charge risks allowing the ogre to smack him before he can close, Dain moves forward.

OOC: If the ogre seems aware of his presense, Dain will merely close on it, moving around east a bit in an effort to flank it. If he thinks he can charge it w/o giving it an AoA, he will simply charge to the attack. (+2 dmg, +4 AC vs. Ogres as a dwarf w/Giants as his favored enemy)
 

Willow, female wood elf druid

Seeing the large ogre attack Aram and no orcs left nearby, Willow decides to help fight the biggest threat present. She firmly grips her longsword with both hands and charges the ogre recklessly being fully aware, that it won't be able to take advantage of its reach against multiple opponents. Ivory is following her to assist as usual.

OOC: Thanks for the picture for Ivory. If you get around to color the pictures, please change his color to light grey or something similar. :)
 
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Silestrea, seeing Fizzi charge in on his mount and remove the second goblin archer will move her horse forward into the area infront of the stones. Along the way she will reload her crossbow readying it to either attack the remaining goblin behind the rocks next round or one of the others cowering behind the ogre.

[ooc; move to BB11 and reload]
 

Erekose13 said:
Silestrea, seeing Fizzi charge in on his mount and remove the second goblin archer will move her horse forward into the area infront of the stones. Along the way she will reload her crossbow readying it to either attack the remaining goblin behind the rocks next round or one of the others cowering behind the ogre.

[ooc; move to BB11 and reload]

OOC: I have to re-read the mounted combat section to be sure, but I believe you can move on a mount, reload your Crossbow and Fire in the same round. In effect, the horse is moving so you still get your full actions. I even seem to remember using this exact thing as an example. If that is the case, I will fire on the goblin for you. /ooc

-B
 

Fizzlewikk Schlickenbahb - Halfling Rogue

Fizzlewikk clenches his left fist in victory as his dagger buries itself to the hilt in the goblins head, "There's more where that came from you nasty buggers!" he yells out.

Fizzi watches as Silestrea moves her mount forward to take better aim on the sole goblin archer left. He pulls out a Dart as he urges his mount to move towards her, intending to help her finish off the last goblin archer, or if she does it in one blow, to launch his Dart at the nearest enemy he has a good shot on.

OOC: Fizzi is going to move his mount forward, and if the goblin archer is still standing after Silestra shoots, he will hurl his dart at it. If her shot dropped the goblin, he will hurl his dart at the nearest enemy that he has a good shot on. Fizzi does not have Precise Shot yet, so if there is an enemy that is *not* in melee combat with someone, that would be his preferred target, even if another enemy is a little closer. (Fizzi moves his Riding Dog to square BB-10 [should be 40-ft movement] and throws his dart as described in the text above)

Dart:
Ranged (thrown) +6 ...(1d3+1, x2, P)
Ranged (thrown within 30 ft) +7 ...(1d3+2, x2, P)
Range: First Incrment 40 ft, then 20 ft thereafter
(0-40 ft: no penalty, 41-60ft: -2 penalty, 61-80ft: -4 pen, 81-100ft: -6 pen, 101-120ft: -8 pen, 121-140ft: -10 pen)
 
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