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<blockquote data-quote="Magi_Trelian" data-source="post: 2952342" data-attributes="member: 36591"><p>Okay, here's my take on this.</p><p></p><p>This is a public chat space.  This means that no one needs to ask permission to lurk in any room, and that includes Carpe DM and Ahoy! Adventure, as long as the chars are merely lurking and not posting.  If the actions in those rooms are too private for anyone else to even see, they're probably not supposed to be going on anyway.</p><p></p><p>Both Carpe DM and Ahoy! Adventure are to be used for specific RP-ing in locals outside of the current room settings, and are supposed to have someone who's willing to claim responsibility as (at least nominal) DM.  Therefore I'd say that, true, any outside player in those rooms should ask in PMs for permission before posting, before getting involved in the play.</p><p></p><p>The other rooms, including the clearing, are fully public rooms.  The fact that you're playing out a specific storyline does not counter the fact that you're playing it in front of other chars who, by their nature, may feel required to get involved.  You can't have a bad guy try to kidnap a seemingly helpless victim in front of a paladin and not expect the paladin to react.  This is especially true in the non-combat rooms.  In the combat rooms, in the ideal, people should not join a fight without PMing those involved to get permission from both sides.  Maybe the paladin lost them on the way to the clearing (which is not "just outside the tavern", but well north of town).  Maybe someone else called for help and distracted him along the way.  If he gets involved anyway, the combatants are allowed to ignore his actions as if not present.  But in the non-combat rooms you should not directly limit involvement.  And if OOC knowledge is kept limited and not shown in IC behavior, you're going to have to expect that people will defend the guy that looks like the good guy, even if the fuller storyline he's the bad guy. </p><p></p><p>After all, that should be one of the plusses of a public RP place: the realistic possibility of plans going awry because someone unexpected was in the wrong/right place at the right/wrong time, or meeting the unexpected person with just the wrong/right object/knowledge/whatever that you did/didn't need to have. Otherwise you all could be running your private storyline off in an AIM chatroom and be safely uninterrupted.</p></blockquote><p></p>
[QUOTE="Magi_Trelian, post: 2952342, member: 36591"] Okay, here's my take on this. This is a public chat space. This means that no one needs to ask permission to lurk in any room, and that includes Carpe DM and Ahoy! Adventure, as long as the chars are merely lurking and not posting. If the actions in those rooms are too private for anyone else to even see, they're probably not supposed to be going on anyway. Both Carpe DM and Ahoy! Adventure are to be used for specific RP-ing in locals outside of the current room settings, and are supposed to have someone who's willing to claim responsibility as (at least nominal) DM. Therefore I'd say that, true, any outside player in those rooms should ask in PMs for permission before posting, before getting involved in the play. The other rooms, including the clearing, are fully public rooms. The fact that you're playing out a specific storyline does not counter the fact that you're playing it in front of other chars who, by their nature, may feel required to get involved. You can't have a bad guy try to kidnap a seemingly helpless victim in front of a paladin and not expect the paladin to react. This is especially true in the non-combat rooms. In the combat rooms, in the ideal, people should not join a fight without PMing those involved to get permission from both sides. Maybe the paladin lost them on the way to the clearing (which is not "just outside the tavern", but well north of town). Maybe someone else called for help and distracted him along the way. If he gets involved anyway, the combatants are allowed to ignore his actions as if not present. But in the non-combat rooms you should not directly limit involvement. And if OOC knowledge is kept limited and not shown in IC behavior, you're going to have to expect that people will defend the guy that looks like the good guy, even if the fuller storyline he's the bad guy. After all, that should be one of the plusses of a public RP place: the realistic possibility of plans going awry because someone unexpected was in the wrong/right place at the right/wrong time, or meeting the unexpected person with just the wrong/right object/knowledge/whatever that you did/didn't need to have. Otherwise you all could be running your private storyline off in an AIM chatroom and be safely uninterrupted. [/QUOTE]
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