Stormonu
NeoGrognard
Just some really simple (untested) ideas for some monster templates to add some variety to the power of existing monsters. They are certainly inspired by the 4E rules, but I think they still fit the Pathfinder/3.5E flavor exceptionally well.
Minion: Creature has minimum hit points. On a hit with an attack, creature causes minimum damage (even on a critical). CR -1. Useful for putting many creatures on the board at once for PCs to slaughter.
Lackey: Creature has 1/4 normal hit points. On a hit with an attack, creature cannot deal more than average damage (even on a critical). Useful for slowing PCs towards reaching a combat goal.
Elite: Creature has 3/4 normal hit points. Primary ability score gains a +4 bonus (simple: +2 bonus to hit/spell DC's and damage) and a +2 dodge bonus to AC. CR +1. Useful for "leader" or named monsters that pose a significant threat to the PC's aims.
Champion: Creature has maximum normal hit points. Primary ability score gains a +4 sacred/profane bonus, all rolls gain a +2 luck bonus (simple: +2 bonus to all rolls and an additional +2 bonus to hit/spell DC's and damage) and creature gains a +2 dodge bonus to AC. Once during the encounter, the creature can take an extra Standard Action. CR +2. Useful for "boss" monsters or significant threats to the PC's goals.
Minion: Creature has minimum hit points. On a hit with an attack, creature causes minimum damage (even on a critical). CR -1. Useful for putting many creatures on the board at once for PCs to slaughter.
Lackey: Creature has 1/4 normal hit points. On a hit with an attack, creature cannot deal more than average damage (even on a critical). Useful for slowing PCs towards reaching a combat goal.
Elite: Creature has 3/4 normal hit points. Primary ability score gains a +4 bonus (simple: +2 bonus to hit/spell DC's and damage) and a +2 dodge bonus to AC. CR +1. Useful for "leader" or named monsters that pose a significant threat to the PC's aims.
Champion: Creature has maximum normal hit points. Primary ability score gains a +4 sacred/profane bonus, all rolls gain a +2 luck bonus (simple: +2 bonus to all rolls and an additional +2 bonus to hit/spell DC's and damage) and creature gains a +2 dodge bonus to AC. Once during the encounter, the creature can take an extra Standard Action. CR +2. Useful for "boss" monsters or significant threats to the PC's goals.