Thorvald Kviksverd
First Post
I've presented some rules for helmets in the past that were fairly well received (having them grant a benefit to Threat APs), and thought I'd present this simple alternative (from my Basic D&D campaign) for those who found them too complicated or detailed...
HELMET: 1 in 6 chance of negating a threat (converting it to a normal blow).
HELM: 2 in 6 chance of negating a threat.
You can assess whatever penalties to Spot, Hear, Spell-Failure, Weapon Use, etc. that you feel are appropriate.
HELMET: 1 in 6 chance of negating a threat (converting it to a normal blow).
HELM: 2 in 6 chance of negating a threat.
You can assess whatever penalties to Spot, Hear, Spell-Failure, Weapon Use, etc. that you feel are appropriate.